* Cosmic Rectification [Lawful Only]

Name: Cosmic Rectification

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Who Can Use: Lawful Only.

PP Cost: 1

Invocation Time: 3 actions, minus one per three full levels of the caster.

Arcane Difficulty Rating: 10+

Disfavor Chance: Roll failed by 5+

Disfavor Effect:

Components/Foci: verbal, gesture & physical (xx of a xx Man or Woman).

Range: 5' radius per level of the caster.

Area of Effect: 5' radius per level of the caster.

Duration: One melee round per level of the caster.

Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.

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Description:

Via this miracle the cultist of order is able to invoke the power of the Elder Gods and attempt to

rectify elements of chaos before him/her. This is represented as a strange beam emitted from the

pineal gland of the cultist, containing geometrically shaped images contained within. Target(s) struck

by the beam(s) will be allowed a Will save with the appropriate penalties. If failed the target will

be affected as such:

Actual creatures of chaos, such as Great Old Ones, Shub-Spawns, Summoned Entities: These creatures

will take 1D6 damage and any who are of equal or less HD/levels than the cultist must also

make a Fortitude save or be stunned for one melee round, plus one more for every three full

levels of the cultist.

Humanoid creatures affiliated with Chaos: These individuals who fail their saves will find that 1D6

Chaos AFF per level of the cultist have been neutralized. If their Chaos AFF is reduced below

zero, any exceeding points will become Insanity: Elder God Idealogy. In addition any such

humanoids must make Fortitude checks to avoid being stunned for one melee round, plus one more

for every three full levels of the cultist. Please note that unless the humanoid is a Maggot

Man, Sea Blood, Gaunt Man or Symbiocite they do not take damage from this attack. In the case

of the humanoid types just mentioned, they take 1D4 hit points damage per level of cultist.

Sorcerous Items: This ability inflicts 1D4 QR to Sorcerous items plus one more QR for every three full

levels of the cultist. Against true Artifacts this power does 1 QR, plus one more QR for every

FIVE levels of the cultist. (Instead of every three.)

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Critical Success: n/a

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Critical Fumble: n/a

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