* Bone Men (Skelosus)

* Bone Men (Skelosus [Skelosai plural]):

These men appear to other races as transparent in flesh, skin and blood, with only their skeletons being visible. Bone Men can actually see each others skin, organs and bones simultaneously. This is extremely difficult to explain to non Bone Men. They see this in some other exotic color which may technically be just on the edge of ultraviolet. This will be referred to as the color "Skelus". This also allows them to perceive organ bio-photons that only broadcast in the "Skelus" range which resulted in their secret language of Grave Kant. (Grave Kant Credit: Crusssdaddy of "The Doomed World of Carcosa" blog.)

*Bone Men take 1/2 damage from all types of lasers as the their bodies ignore half the energy, due to the transparency of their flesh.

Eyes:

Blood: Looks like a clear Aquamarine color. (Outside the body.)

Helmets of Bone Men Warlords from the Silken Conclave:

[Insert Pic]

Racial Modifiers:

Level: Bonuses:

1 Title: []

Affiliation Modifier:

Attributes: +1 WIS,

Combat:

Saving Throws:

Skills: +2 Stealth,

Language: Bone Man [Skelosus]

Elemental Resistances: 1/2 Damage from Copper, Indium, Rhenium.

Elemental Vulnerabilities: x2 Damage from Potassium, Neodymium, Tantalum.

Other Resistances: 1/2 Damage vs all lasers.

Other Vulnerabilities: N/A

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2 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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3 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: +1 to Parry,

Saving Throws: N/A

Race Abilities: If unarmored there is a 10% any pulse or beam laser hitting you does no damage. (Ray attacks still hit.)

Race Disadvantages: N/A

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4 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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5 Title: []

Affiliation Modifier: N/A

Attributes: +1 INT,

Combat: +1 to Dodge,

Saving Throws: N/A

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

Race Disadvantages: N/A

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6 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: If unarmored there is a 20% any pulse or beam laser hitting you does no damage. (Ray attacks still hit.)

Race Disadvantages: N/A

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7 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: +1 to Hit, +1 to Knock Back,

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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8 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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9 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: +1 to Parry,

Saving Throws: N/A

Race Abilities: If unarmored there is a 30% any pulse or beam laser hitting you does no damage. (Ray attacks still hit.)

Race Disadvantages: N/A

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10 Title: []

Affiliation Modifier: N/A

Attributes: +1 STR,

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

Race Disadvantages: N/A

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11 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: +1 to Dodge,

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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12 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: If unarmored there is a 40% any pulse or beam laser hitting you does no damage. (Ray attacks still hit.)

Race Disadvantages: N/A

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13 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: +1 to Hit,

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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14 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: Against Lasers you get an effective +1 DR as the damage defracts from the transparency of your body.

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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15 Title: []

Affiliation Modifier: N/A

Attributes: +1 DEX,

Combat: N/A

Saving Throws: N/A

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

If unarmored there is a 50% any pulse or beam laser hitting you does no damage. (Ray attacks still hit.)

Race Disadvantages: N/A

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Laser Defraction:

As you gain levels your transparent body defracts harmful lasers providing a natural DR applied AFTER your laser resistance.

IMPORTANT NOTE: If some mutation makes you no longer transparent, you lose this ability.