* Ichorous Suspention Amber

Ichorous Suspention Amber

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Who Can Use: Any

PP Cost: 1

Invocation Time: 3 actions, minus one per three full levels of the caster.

Arcane Difficulty Rating: 20+

Disfavor Chance: Roll failed by 5+

Disfavor Effect: Invoker must make Heroic Will save or become semi transparent and slowed as if one encumberance level

higher. All combat rolls will be made with a negative two penalty, though you will receive a +2 DR vs all physical and

laser attacks. This lasts for 1D4 days or until blessed by a priest at a shrine or other holy/unholy place of your diety.

Components/Foci: verbal, gesture & physical (xx of a xx Man or Woman).

Range: 5' radius per level of the caster.

Area of Effect: 5' radius per level of the caster.

Duration: One melee round per level of the caster.

Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.

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Description:

This miracle allows the cultist to attempt to immobilizes target(s) within an amber like substance,

which leaves them in suspended animation until miracle ends. The target gets a Reflex save to try to

avoid with a penalty of one for every three full levels of the Cultist. If failed, a strange ichor

will rise from the ground surounding the target(s) and envelope them. Once enveloped the ichor will

harden into an amber like substance, inducing a stasis comma in the target. The duration of the of

the miracle is 1D4 melee rounds to start, increasing to 1D4 minutes by 3rd level, 1D4 hours by 6th

level, 1D4 weeks by 9th level, 1D4 months by 12th level and 1D4 years by 15th level. The cultist

who performed the invocation can dismiss this miracle any time prior to that, but must be present

and make physical contact with the amber encased victim. Upon release targets must make a Fortitude

save with a penalty of one per three full levels of the Cultist of be stunned for 1D4 melee rounds

as they cough up the dissolving ichor from their throat and lungs.

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Critical Success: Increase duration time by next level set up and double the dice rolled. The upgrade for

15th level would be 2D4 Centuries.

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Critical Fumble: The Invoker is suspended in Amber at the same rates given under Critical Success.

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