* Brown Men (Bowasai)

* Brown Men (Bowasai):

Note: This will NOT look like an earth human skin tone of any type.

Eyes:

Blood: Looks like Bright Yellow-Green. (Like "The Predator".)

Racial Modifiers:

Level: Bonuses:

1 Title: []

Affiliation Modifier:

Attributes: +1 CON,

Combat:

Saving Throws:

Language: Brown Man [Bowasai]

Elemental Resistances: 1/2 Damage from Iron, Bromine, Niobium, Thulium.

Elemental Vulnerabilities: x2 Damage from Phosphorus, Cobalt, Selenium, Holmium.

Other Resistances: 1/2 damage vs slime/ooze/acid.

Other Vulnerabilities: x2 Damage vs all lasers.

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2 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: N/A

Race Disadvantages: N/A

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3 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: +1 vs Poison and Disease specific saving throws.

Race Abilities: 1/2 damage from Liquidator type weapons and attacks.

Race Disadvantages: N/A

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4 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: 1/2 damage/duration from any Poisons/Toxins, If result is death, you get +4 to save & delays 1D6 rounds.

Race Disadvantages: N/A

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5 Title: []

Affiliation Modifier: N/A

Attributes: +1 DEX,

Combat: +1 DR, +1 Knock Back,

Saving Throws: +1 Fortitude,

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

If all but your head is covered in dirt, sand or mud you can make a saving throw once per hour to eliminate

a disease or side effects of poison/toxin in your system. In addition resting in this state will heal twice the

usual hit points and power points. If submerged this way at negative hit points, you will no longer bleed out.

Race Disadvantages: N/A

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6 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: +1 vs Poison and Disease specific saving throws.

Race Abilities: 1/3 damage from Liquidator type weapons and attacks.

Race Disadvantages: N/A

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7 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: Any Poison/Toxins that normally cause death only reduce you to 1/3 hit points and leave you

unconscious for 1D4 hours. Other bonuses from 4th level still apply to this as well.

Race Disadvantages: N/A

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8 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: 1/3 damage vs slime/ooze/acid. Damage done per melee round is now done once every other melee round.

Race Disadvantages: N/A

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9 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: +1 vs Poison and Disease specific saving throws.

Race Abilities: Any time you save vs a specific type of Poison or Disease, you may now be considered immune to it. Write down.

Race Disadvantages: N/A

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10 Title: []

Affiliation Modifier: N/A

Attributes: +1 CON,

Combat: +1 DR, +1 Knock Back,

Saving Throws: +1 Fortitude,

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

Race Disadvantages: N/A

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11 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: 1/4 damage from Liquidator type weapons and attacks.

Race Disadvantages: N/A

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12 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: +1 vs Poison and Disease specific saving throws.

Race Abilities: While submerged in sand, dirt or mud you recover hit points and power points at three times the rate.

Race Disadvantages: N/A

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13 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: 1/4 damage vs slime/ooze/acid. Damage done per melee round is now done once every third melee round.

Race Disadvantages: N/A

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14 Title: []

Affiliation Modifier: N/A

Attributes: N/A

Combat: N/A

Saving Throws: N/A

Race Abilities: Minimum damage vs slime/ooze/acid and Liquidator type attacks.

Race Disadvantages: N/A

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15 Title: []

Affiliation Modifier: N/A

Attributes: +1 STR,

Combat: +1 DR, +1 Knock Back,

Saving Throws: +1 Fortitude, +1 vs Poison and Disease specific saving throws.

Race Abilities: Remove one Elemental Vulnerability, Gain one Elemental Resistance. (Cannot be a former Vulnerability.)

Race Disadvantages: N/A

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