* Knight of Annihilation (Stellar Vindicator)

Knight of Annihilation (Stellar Vindicator)

Description:

The Knight of Annihilation is an order of Lawful Blezarai (Black) Men. They are opposed to Chaos and the Great Old Ones.

Eventually this class evolves into the "Stellar Vindicator" at 9th level, for the character has learned enough secrets of the Elder Gods and become attuned to the consciousnesses of alien intelligences that served the Elder Gods and "speak" on their behalf. The Stellar Vindicator may be of the illusion such entities have "Humanity's" best interests at heart or realize that they are at best, better than having the influence of the Great Old Ones corrupting everything. At this level of power this class becomes a comparable nemesis of the Hyadian Knight.

Order of Stellar Vindicators: This powerful order of Space Knights who gain their powers via Alien Patron "Saints" representing the Elder Gods tend to recruits on this world from high ranking members of the Restorative Orders. They often find themselves at odds with Hyadian Knights.

Restrictions:

Only Blezarai (Black Men) can become Knights of Annihilation.

Equipment:

Class Specific Bonuses per level:

Level: Bonuses:

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First Level:

1 Title: []

Action Combat Dice: D20

Affiliation Modifier:

Attributes: +1 INT, +1 CHA,

Bonus Skill Points: N/A

Class Abilities: Basic Double Weapons, Unarmored Dodge/Parry Bonus.

Class Upgrades: N/A

Combat: +2 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,

Hit Points: 1D4+6+(CON modifier)

Power Points: +2 PP,

Sanity: +2 (+WIS Modifier)

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Survival, +2 Physical,

Specializations: +1 Lifting (Physical), +1 Bend Bars (Physical),

Weapon Proficiency: +2 Weapon Proficiencies,

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First Level ~ Knight of Annihilation Class Abilities:

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Second Level:

2 Title: [Truth Finder]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities:

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Physical, +1 Craft,

Specializations: N/A

Weapon Proficiency: N/A

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Second Level ~ Knight of Annihilation Class Abilities:

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Third Level:

3 Title: [Lesser Reclaimer]

Action Combat Dice: D20

Affiliation Modifier:

Attributes: +1 STR,

Bonus Skill Points: +2 skill points,

Class Abilities:

Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Parry, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Survival, +1 Ride,

Specializations: N/A

Weapon Proficiency: +1 Weapon Proficiency,

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Third Level ~ Knight of Annihilation Class Abilities:

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Fourth Level:

4 Title: [Reclaimer]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: +1 STR,

Bonus Skill Points: N/A

Class Abilities: +1D4 Unarmed Damage,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Stealth,

Specializations: N/A

Weapon Proficiency: N/A

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Fourth Level ~ Knight of Annihilation Class Abilities:

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Fifth Level:

5 Title: [High Reclaimer]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: +1 Any Attribute EXCEPT INT, STR or CHA.

Bonus Skill Points: N/A

Class Abilities:

Class Upgrades: +1 "Knight of Annihilation Class Ability" (Not "Any Class Upgrade"),

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Dodge, +1 Parry, +1 Melee Attack Action,

Hit Points: 1D4+6+(CON modifier)

Power Points: +2 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Craft, +1 Lore, +1 Physical,

Specializations: N/A

Weapon Proficiency: +1 Weapon Proficiency,

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Fifth Level ~ Knight of Annihilation Class Abilities:

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Sixth Level:

6 Title: [Great Reclaimer]

Action Combat Dice: D20

Affiliation Modifier:

Attributes: +1 to CON or DEX (Choose One)

Bonus Skill Points: +2 skill points,

Class Abilities: Disarm on Natural 20,

Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),

Combat: +1 Melee Hit Rolls, +1 DR, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Survival, +1 Ride, +1 Influence,

Specializations: N/A

Weapon Proficiency: N/A

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Sixth Level ~ Knight of Annihilation Class Abilities:

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Seventh Level:

7 Title: [Grand Reclaimer]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: Knockout on Natural 20 with blunt attack,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Perception, +1 Stealth,

Specializations: N/A

Weapon Proficiency: +1 Weapon Proficiency,

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Seventh Level ~ Knight of Annihilation Class Abilities:

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Eighth Level:

8 Title: [Master Reclaimer]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: +1 WIS,

Bonus Skill Points: +2 Skill Points,

Class Abilities: Melee Critical on Natural 19+,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+6+(CON modifier)

Power Points: +1 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Influence, +1 Lore,

Specializations: N/A

Weapon Proficiency: N/A

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Eighth Level ~ Knight of Annihilation Class Abilities:

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Ninth Level:

9 Title: [Vindicator Initiate]

Action Combat Dice: D20

Affiliation Modifier: N/A

Attributes: +1 STR, +1 CHA

Bonus Skill Points: +2 skill points,

Class Abilities: Shatter Defenses on Natural 20, Disarm on Natural 19+,

Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Parry, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",

Hit Points: 1D4+6+(CON modifier)

Power Points: +4 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Physical, +1 Craft,

Specializations: N/A

Weapon Proficiency: +1 Weapon Proficiency,

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Ninth Level ~ Knight of Annihilation Class Abilities:

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Tenth Level:

10 Title: [Stellar Vindicator]

Action Combat Dice: D20+1D4

Affiliation Modifier: N/A

Attributes: +1 Any Attribute EXCEPT INT, STR or CHA.

Bonus Skill Points: N/A

Class Abilities: Knockout on Natural 19 with blunt attack, No "Standard Movement" Penalty,

Class Upgrades: +1 "Knight of Annihilation Class Ability" (Not "Any Class Upgrade"),

Combat: +1 Melee Hit Rolls, +1 Dodge, +1 Melee Attack Action,

Hit Points: 4+(CON modifier)

Power Points: +2 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Survival, +1 Ride, +1 Stealth,

Specializations: N/A

Weapon Proficiency: N/A

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Tenth Level ~ Knight of Annihilation Class Abilities:

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Eleventh Level:

11 Title: [Vindicator Minor]

Action Combat Dice: D20+1D4

Affiliation Modifier: N/A

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: +1D6 Unarmed Damage, Disarm on Natural 18+, Ranged Critical on Natural 19+,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,

Hit Points: 4+(CON modifier)

Power Points: +2 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Perception, +1 Lore,

Specializations: N/A

Weapon Proficiency: N/A

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Eleventh Level ~ Knight of Annihilation Class Abilities:

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Twelth Level:

12 Title: [Vindicator Major]

Action Combat Dice: D20+1D6

Affiliation Modifier: N/A

Attributes: +1 STR,

Bonus Skill Points: +2 skill points,

Class Abilities: Melee Critical on Natural 18+, Shatter Defenses on Natural 19+,

Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),

Combat: +1 Melee Hit Rolls, +1 DR, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",

Hit Points: 4+(CON modifier)

Power Points: +2 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Influence,

Specializations: +1 Weapon Proficiency,

Weapon Proficiency: N/A

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Twelth Level ~ Knight of Annihilation Class Abilities:

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Thirteenth Level:

13 Title: [Vindicator Supreme]

Action Combat Dice: D20+1D8

Affiliation Modifier: N/A

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: Disarm on Natural 18+, Slaying Strike on Natural 20,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,

Hit Points: 4+(CON modifier)

Power Points: +3 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Physical, +1 Craft, +1 Stealth,

Specializations: N/A

Weapon Proficiency: N/A

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Thirteenth Level ~ Knight of Annihilation Class Abilities:

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Fourteenth Level:

14 Title: [Hand of the Grand Vindicator]

Action Combat Dice: D20+1D10

Affiliation Modifier: N/A

Attributes: +1 to CON or DEX (Choose One)

Bonus Skill Points: N/A

Class Abilities: Knockout on Natural 18 with blunt attack, Ranged Critical on Natural 18+,

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls, +1 Initiative,

Hit Points: 4+(CON modifier)

Power Points: +3 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: N/A

Skills: +1 Survival, +1 Ride,

Specializations: N/A

Weapon Proficiency: N/A

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Fourteenth Level ~ Knight of Annihilation Class Abilities:

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Fifteenth Level:

15 Title: [Grand Vindicator of the Order]

Action Combat Dice: D20+1D12

Affiliation Modifier: N/A

Attributes: +1 ANY Attribute.

Bonus Skill Points: +2 skill points,

Class Abilities: Melee Critical on Natural 17+, Shatter Defenses on Natural 18+, Slaying Strike on Natural 19+,

Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),

+1 "Knight of Annihilation Class Ability" (Not "Any Class Upgrade"),

Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Dodge, +1 Parry, +1 "Free Extra Parry", +1 "Free Extra Dodge",

+1 Melee Attack Action,

Hit Points: 4+(CON modifier)

Power Points: +4 PP,

Sanity: +2 (+WIS bonus) SAN points,

Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,

Skills: +1 Perception, +1 Lore,

Specializations: N/A

Weapon Proficiency: +1 Weapon Proficiency,

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Fifteenth Level ~ Knight of Annihilation Class Abilities:

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Reclaimer Class Traits:

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#) x:

At xxx level the Knight of Annihilation

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#) x:

At xxx level the Knight of Annihilation

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#) x:

At xxx level the Knight of Annihilation

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#) x:

At xxx level the Knight of Annihilation

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#) x:

At xxx level the Knight of Annihilation

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#) Extra Damage vs Shub~Spawns:

At xxx level the Knight of Annihilation

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#) x:

By 5th level the Knight of Annihilation

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#) x:

By 5th level the Knight of Annihilation

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#) x:

At xxx level the Knight of Annihilation

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#) Solidification of Reality:

At xxx level the Stellar Vindicator, you have tapped into the abilities of Ordulok "The Reality Solidifier/The Obstructor". You can attempt to solidify the surrounding reality to prevent the use of any psychic, cultist, sorcerous or even other abilities. This has the ability to temporarily close time/space/dimensional gateway/portals for the duration if they are not too powerful. GM's discretion.

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