Zealot (Celestial Guardian)
Description:
The Zealot is the Agent of Order, a fanatical warrior for the Elder Gods and the keepers of their secrets. Like Cultists of Law, they employ
miracles and other powers, but are first a warrior.
Eventually this class evolves into the "Celestial Guardian" at 9th level, for the character has learned enough secrets of the Elder Gods and
become attuned to the consciousnesses of alien intelligences that served the Elder Gods and "speak" on their behalf. The Celestial Guardian
may be of the illusion such entities have "Humanity's" best interests at heart or realize that they are at best, better than having the influence
of the Great Old Ones corrupting everything. At this level of power this class becomes a comparable nemesis of the Hyadian Knight.
Knights of the Cosmic Concordat: This powerful order of Space Knights who gain their powers via Alien Patron "Saints" representing the
Elder Gods tend to recruits on this world from high ranking members of the Restorative Orders. They often find themselves at odds with
Hyadian Knights.
Restrictions:
Onlyl Humans, Subhumans, Half-Apes, White Apes, Half-Aliens can become Zealots.
Equipment:
Class Specific Bonuses per level:
Level: Bonuses:
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First Level:
1 Title: []
Action Combat Dice: D20
Affiliation Modifier:
Attributes: +1 INT, +1 CHA,
Bonus Skill Points: N/A
Class Abilities: Basic Double Weapons, Unarmored Dodge/Parry Bonus.
Class Upgrades: N/A
Combat: +2 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,
Hit Points: 1D4+6+(CON modifier)
Power Points: +2 PP,
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Survival, +2 Physical,
Specializations: +1 Lifting (Physical), +1 Bend Bars (Physical),
Weapon Proficiency: +2 Weapon Proficiencies,
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First Level ~ Zealot Class Abilities:
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Second Level:
2 Title: [Truth Finder]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: N/A
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls,
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Physical, +1 Craft,
Specializations: N/A
Weapon Proficiency: N/A
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Second Level ~ Zealot Class Abilities:
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Third Level:
3 Title: [Lesser Reclaimer]
Action Combat Dice: D20
Affiliation Modifier:
Attributes: +1 STR,
Bonus Skill Points: +2 skill points,
Class Abilities:
Class Upgrades: +1 "Any Class Upgrade" (Not Knight of Annihilation Class Abilities),
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Parry, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Survival, +1 Ride,
Specializations: N/A
Weapon Proficiency: +1 Weapon Proficiency,
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Third Level ~ Zealot Class Abilities:
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Fourth Level:
4 Title: [Reclaimer]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: +1 STR,
Bonus Skill Points: N/A
Class Abilities: +1D4 Unarmed Damage,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls,
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Stealth,
Specializations: N/A
Weapon Proficiency: N/A
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Fourth Level ~ Zealot Class Abilities:
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Fifth Level:
5 Title: [High Reclaimer]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: +1 Any Attribute EXCEPT INT, STR or CHA.
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: +1 "Zealot Class Ability" (Not "Any Class Upgrade"),
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Dodge, +1 Parry, +1 Melee Attack Action,
Hit Points: 1D4+6+(CON modifier)
Power Points: +2 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Craft, +1 Lore, +1 Physical,
Specializations: N/A
Weapon Proficiency: +1 Weapon Proficiency,
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Fifth Level ~ Zealot Class Abilities:
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Sixth Level:
6 Title: [Great Reclaimer]
Action Combat Dice: D20
Affiliation Modifier:
Attributes: +1 to CON or DEX (Choose One)
Bonus Skill Points: +2 skill points,
Class Abilities: Disarm on Natural 20,
Class Upgrades: +1 "Any Class Upgrade" (Not Zealot Class Abilities),
Combat: +1 Melee Hit Rolls, +1 DR, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Survival, +1 Ride, +1 Influence,
Specializations: N/A
Weapon Proficiency: N/A
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Sixth Level ~ Zealot Class Abilities:
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Seventh Level:
7 Title: [Grand Reclaimer]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: N/A
Bonus Skill Points: N/A
Class Abilities: Knockout on Natural 20 with blunt attack,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Perception, +1 Stealth,
Specializations: N/A
Weapon Proficiency: +1 Weapon Proficiency,
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Seventh Level ~ Zealot Class Abilities:
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Eighth Level:
8 Title: [Master Reclaimer]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: +1 WIS,
Bonus Skill Points: +2 Skill Points,
Class Abilities: Melee Critical on Natural 19+,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls,
Hit Points: 1D4+6+(CON modifier)
Power Points: +1 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Influence, +1 Lore,
Specializations: N/A
Weapon Proficiency: N/A
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Eighth Level ~ Zealot Class Abilities:
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Ninth Level:
9 Title: [Vindicator Initiate]
Action Combat Dice: D20
Affiliation Modifier: N/A
Attributes: +1 STR, +1 CHA
Bonus Skill Points: +2 skill points,
Class Abilities: Shatter Defenses on Natural 20, Disarm on Natural 19+,
Class Upgrades: +1 "Any Class Upgrade" (Not Zealot or Celestial Guardian Class Abilities),
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Parry, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",
Hit Points: 1D4+6+(CON modifier)
Power Points: +4 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Physical, +1 Craft,
Specializations: N/A
Weapon Proficiency: +1 Weapon Proficiency,
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Ninth Level ~ Celestial Guardian Class Abilities:
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Tenth Level:
10 Title: [Stellar Vindicator]
Action Combat Dice: D20+1D4
Affiliation Modifier: N/A
Attributes: +1 Any Attribute EXCEPT INT, STR or CHA.
Bonus Skill Points: N/A
Class Abilities: Knockout on Natural 19 with blunt attack, No "Standard Movement" Penalty,
Class Upgrades: +1 "Zealot or Celestial Guardian Class Ability" (Not "Any Class Upgrade"),
Combat: +1 Melee Hit Rolls, +1 Dodge, +1 Melee Attack Action,
Hit Points: 4+(CON modifier)
Power Points: +2 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Survival, +1 Ride, +1 Stealth,
Specializations: N/A
Weapon Proficiency: N/A
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Tenth Level ~ Celestial Guardian Class Abilities:
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Eleventh Level:
11 Title: [Vindicator Minor]
Action Combat Dice: D20+1D4
Affiliation Modifier: N/A
Attributes: N/A
Bonus Skill Points: N/A
Class Abilities: +1D6 Unarmed Damage, Disarm on Natural 18+, Ranged Critical on Natural 19+,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,
Hit Points: 4+(CON modifier)
Power Points: +2 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Perception, +1 Lore,
Specializations: N/A
Weapon Proficiency: N/A
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Eleventh Level ~ Celestial Guardian Class Abilities:
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Twelth Level:
12 Title: [Vindicator Major]
Action Combat Dice: D20+1D6
Affiliation Modifier: N/A
Attributes: +1 STR,
Bonus Skill Points: +2 skill points,
Class Abilities: Melee Critical on Natural 18+, Shatter Defenses on Natural 19+,
Class Upgrades: +1 "Any Class Upgrade" (Not Zealot or Celestial Guardian Class Abilities),
Combat: +1 Melee Hit Rolls, +1 DR, +1 Initiative, +1 "Free Extra Parry", +1 "Free Extra Dodge",
Hit Points: 4+(CON modifier)
Power Points: +2 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Influence,
Specializations: +1 Weapon Proficiency,
Weapon Proficiency: N/A
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Twelth Level ~ Celestial Guardian Class Abilities:
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Thirteenth Level:
13 Title: [Vindicator Supreme]
Action Combat Dice: D20+1D8
Affiliation Modifier: N/A
Attributes: N/A
Bonus Skill Points: N/A
Class Abilities: Disarm on Natural 18+, Slaying Strike on Natural 20,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 Parry,
Hit Points: 4+(CON modifier)
Power Points: +3 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Physical, +1 Craft, +1 Stealth,
Specializations: N/A
Weapon Proficiency: N/A
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Thirteenth Level ~ Celestial Guardian Class Abilities:
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Fourteenth Level:
14 Title: [Hand of the Grand Vindicator]
Action Combat Dice: D20+1D10
Affiliation Modifier: N/A
Attributes: +1 to CON or DEX (Choose One)
Bonus Skill Points: N/A
Class Abilities: Knockout on Natural 18 with blunt attack, Ranged Critical on Natural 18+,
Class Upgrades: N/A
Combat: +1 Melee Hit Rolls, +1 Initiative,
Hit Points: 4+(CON modifier)
Power Points: +3 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: N/A
Skills: +1 Survival, +1 Ride,
Specializations: N/A
Weapon Proficiency: N/A
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Fourteenth Level ~ Celestial Guardian Class Abilities:
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Fifteenth Level:
15 Title: [Grand Vindicator of the Order]
Action Combat Dice: D20+1D12
Affiliation Modifier: N/A
Attributes: +1 ANY Attribute.
Bonus Skill Points: +2 skill points,
Class Abilities: Melee Critical on Natural 17+, Shatter Defenses on Natural 18+, Slaying Strike on Natural 19+,
Class Upgrades: +1 "Any Class Upgrade" (Not Zealot or Celestial Guardian Class Abilities),
+1 "Zealot or Celestial Guardian Class Ability" (Not "Any Class Upgrade"),
Combat: +1 Melee Hit Rolls, +1 Range Hit Rolls, +1 DR, +1 Dodge, +1 Parry, +1 "Free Extra Parry", +1 "Free Extra Dodge",
+1 Melee Attack Action,
Hit Points: 4+(CON modifier)
Power Points: +4 PP,
Sanity: +2 (+WIS bonus) SAN points,
Saving Throws: +1 Reflex Save, +1 Fortitude Save, +1 Will Save,
Skills: +1 Perception, +1 Lore,
Specializations: N/A
Weapon Proficiency: +1 Weapon Proficiency,
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Fifteenth Level ~ Celestial Guardian Class Abilities:
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Reclaimer Class Traits:
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#) x:
At xxx level the Zealot
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#) x:
At xxx level the Zealot
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#) x:
At xxx level the Zealot
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#) x:
At xxx level the Zealot
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#) x:
At xxx level the Zealot
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#) Extra Damage vs Shub~Spawns:
At xxx level the Zealot
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#) x:
By 5th level the Zealot
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#) x:
By 5th level the Zealot
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#) x:
At xxx level the Zealot
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