Roll For Race Category: (Roll 1D6)
1-4 Carcosan Humans
5 Half-Humans
6 Non-Humans
Carcosan "Humans": (Roll 3D10)
3 - 5 * Black Men (Blezarai)
6 - 8 * Blue Men (Bulisai)
9 - 10 * Bone Men (Skelosus)
11 - 12 * Brown Men (Bowasai)
13 - 14 * Dolm Men (Immatra)
15 - 16 * Green Men (Ganarji)
17 - 18 * Jale Men (Jhasite)
19 - 20 * Orange Men (Osorsai)
21 - 22 * Purple Men (Pahsari)
23 - 24 * Red Men (Rahjani)
25 - 26 * Ulfire Men (Ahnarru)
27 - 28 * White Men (Whytite)
29 - 30 * Yellow Men (Yasurii)
Half Humans: (Roll 1D6)
3 * Half-Ape - (Conversion from "Realms of Crawling Chaos" by Goblinoid Games, see that book for more details.)
5 * Sea Blood (Half Deep-Ones) - (Conversion from "Realms of Crawling Chaos" by Goblinoid Games, see that book for more details.)
6 * Subhuman (Half Voormis) - (Conversion from "Realms of Crawling Chaos" by Goblinoid Games, see that book for more details.)
Non-Humans: (Roll 1D4)
2 * Irrationalist (Space Aliens [Zetans])
4 * White Ape - (Conversion from "Realms of Crawling Chaos" by Goblinoid Games, see that book for more details.)
Return to * Zero Level Characters
Zero Level Characters Ignore Below This Line:
Non-Humans (these require GM approval and certain conditions):
* Abydaxyl (Blind Albino Penguin)
* Rogue Robot (Can only be taken when robot is found/activated in game by characters.)