* Curious Compulsion [Spell]

Curious Compulsion: (Sorcery)

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Source: Serpent Man Sorcery

PP Cost: 1

Casting Time: 1 melee action, minus one per three full levels of caster.

Casting Delay: Once per hour, minus 10 minutes per three full levels of the caster.

Arcane Difficulty Rating: 12+

Corruption Chance: Roll failed by 8+

Cast Corruption: +1D1-1 Chaos Affiliation, -1 SAN, save vs Fort or gain Sorcerous Affliction.

Range: 5' per level, must have eye contact. Target must hear you for hints.

Effect: On target, plus one for every 3 full levels of the caster.

Duration: One minute per level of the caster.

Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.

Components: verbal, gesture, & finger from either a Jale, Ulfire or Dolm Man (or Woman).

Optional Component: [To be determined...]

Optional Foci: [To be determined...]

Description:

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Target feel compulsion to investigate anything curious around him/her & is easily open to the suggestions about things to be curious about. This only works for curiosities in which the target honestly does not know if the result would be dangerous/suicidal. For example, if the target heard something clawing & howling at the door, his/her survival insticts would still prevent them from opening it, though if there were no obvious indication that something was threatening on the otherside they would or could easily be compelled to open the door.

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Critical Success: Targets saves at -4 & double duration/range.

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Critical Fumble: Standard sorcerous fumble chart.

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