Sorcerous Miscast:
When a spell/ritual is miscast, roll on the following chart: (Roll 1D10)
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1) People who know or have met he Sorcerer before will randomly see him/her in places he/she is not at breifly for the next 1D4 hours anywhere in the world. This might be in a reflection of water, seen suddenly walking around a corner, inbetween blinks of the eye, etc...
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2) The Sorcerer is wracked in great pain: as if he/she had just heard the screams of thousands of victims of rituals sacrifice crying out to him/her. The Sorcerer must make a Tough Difficulty (15+) SAN check or gain an a random insanity worth the amount the check failed by as she is tormented by some memories of a long dead soul implanted in his/her mind. The mental screaming lasts 1D4 melee rounds, though to the character will seem like 1D4 minutes.
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3) The Sorcerer's skin color temporarily changes: It does not have to be to a type of another Carcosan human. It can be pink, metallic, crystalline, etc... The GM decides. This lasts for 1D4 minutes.
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4) True Name Revealed! A haunting alien voice will speak out loud the True Name of the Sorcerer. It can clearly be heard within a 30 foot radius of the Sorcerer. Most will not understand the meaning, though the Sorcerer will instictively know. Rival Sorcerers, Cultists & Psychics can attempt to use this against you if they learn it. They get a +5 to perform any spell/ritual/miracle/psionic power against you and if you are the primary target of such abilities and they have invoked your True Name in the performing of such powers, you take double the damage, penalties, duration, etc... Most Sorcerers will feel compelled to kill any who he/she knows this name to be his/her True Name, even if allies. Though a merciful Sorcerer might only cut out the their tongues.
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5) The Shakes & Shivers: As a result of your miscast, you are afflicted with intenses shaking and shiverse for the next 1D4 minutes. This will make you -2 to all skills and actions. Sorcery in particular will be at -5 for the duration.
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6) Mad Whispers of ancient dead Sorcerers: can be heard within 10' radius of the Sorcerer for the next 1D4 minutes. They whisper your failures and improper incantations that mimick the Sorcerer's voice if/when he/she casts spells/rituals during this time. This results in a -10 to any spell casting for the duration.
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7) Dark whisps of spectral smoke: appear from the aether and attempt to infiltrate the Sorcerer's body though any and all orificies, resulting in gasps for air and an unpleasant violated experience lasting for 1D4 minutes, in which time the Sorcerer is +3 to hit from his/her enemies and is -5 to all attacks/skills and can not perform any acts of Sorcery for the duration.
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8) Shout Your Thoughts! For the next 1D4 minutes the Sorcerer finds his/her thoughts shouted out without using his/her own voice. Any within 30 foot radius can clearly hear these thoughts made into audible words! The player of the Sorcerer must role play this and the GM may inflicts Will saves to not think bad thoughts about other player characters and NPC allies for the duration.
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9) Miscast Madness Inspiration: For the next 1D4 minutes you seem to be under the affects of some kind of psychadelic drug trip, making you +3 to hit by your enemies and -5 to all attacks/skills for the duration. Sorcery of any sort is impossible during this time. If you survive the next two minutes, you have found that though your miscasting, you have gained insight into a new forms of Sorcerery Spell or Ritual. (GM rolls on the spell list)
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10) Divine influence: You know you cast that spell/ritual wrong, but it worked just fine anyways. (Reroll this if a critical fail was rolled) roll on the Sorcerous
Sacrifice chart and take the side effects/sacrifice, but the duration will only be 1D4 minutes. There is a 30% chance this entity will have taken a direct interest in you from this point forward. Expect dream visions and/or visits from their servitors/cultists.