Maggot Men:
Racial Bonuses:
Affiliation: Chaos + 5, Neutral + 5
Saving Throw Modifiers: -2 Reflex, +2 Fortitude, (+3 vs Disease [based on Fortitude])
Languages: Human Parent language and Maggot Man
STR +1
CON +2
DEX -1
CHA -2
BEA (IF ABOVE 8, reduce to 8.)
* Halve any SAN Penalty to sanity checks.
* Can survive two points further than maximum negative hit points.
* One extra attacks with extra arms (must use separate weapons for each, see Extra Set of Arms below...)
* Half Movement of typical characters but can carry 150% of the encumbrance limits of a human character.
Description:
This disgusting hybrid race was created when the Maggot God "Muimoderoth" mated with human cultists. Members of this species cannot successfully mate with others of their kind and must breed with members of the 13 tribes of Carcosa humans. The offspring is always of the Maggot Man species. Maggot men have Caterpiller/Maggot like lower bodies, with two sets of arms, six sets of stubby legs & a huge neck less head with huge human like teeth, rarely covered by lips, but only if speech is necessary. Males are the color of their human parent with sickly mauve colored patterns, with the females being the opposite. They have 4 forward feelers & 2 to the rear. They drool & wallow in filth. Due to their slimy natures, they prefer damp areas like caves, swamps or humid jungles. Aside from the usual Xenophobia that runs rampant across the world of Carcosa, these creatures are also hated as they are lecherous, having difficulty restraining their urges when around the appropriate gendered breeding stock. Enslaved Maggot Men can be neutered, but the process must be repeated every few days, as they severed member will eventually regenerate back.
Racial Modifiers:
Level: Bonuses:
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Zero Level:
0 Title: []
Affiliation Modifier: Chaos +10
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws:
Language: ,
Race Abilities:
Other Resistances:
Other Vulnerabilities:
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Zero Level Man Abilities:
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First Level:
1 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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First Level Man Abilities:
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H:
At xxx Level the
R:
At xxx Level the
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Second Level:
2 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Second Level Man Abilities:
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R:
At xxx Level the
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Third Level:
3 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Third Level Man Abilities:
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R:
At xxx Level the
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Fourth Level:
4 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Fifth Level Man Abilities:
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R:
At xxx Level the
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Fifth Level:
5 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Fifth Level Man Abilities:
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R:
At xxx Level the
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Sixth Level:
6 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Sixth Level Man Abilities:
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R:
At xxx Level the
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Seventh Level:
7 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Seventh Level Man Abilities:
------------------------------------------------------------------------------------------------------------------
R:
At xxx Level the
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Eighth Level:
8 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Eighth Level Man Abilities:
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R:
At xxx Level the
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Ninth Level:
9 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Ninth Level Man Abilities:
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R:
At xxx Level the
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Tenth Level:
10 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Tenth Level Man Abilities:
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R:
At xxx Level the
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Eleventh Level:
11 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Eleventh Level Man Abilities:
------------------------------------------------------------------------------------------------------------------
R:
At xxx Level the
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Twelth Level:
12 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Twelth Level Man Abilities:
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R:
At xxx Level the
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Thirteenth Level:
13 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Thirteenth Level Man Abilities:
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R:
At xxx Level the
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Fourteenth Level:
14 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Fourteenth Level Man Abilities:
------------------------------------------------------------------------------------------------------------------
R:
At xxx Level the
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Fifteenth Level:
15 Title: []
Affiliation Modifier: N/A
Attributes: N/A
Combat: N/A
Hit Point Modifier: N/A
Saving Throws: N/A
Race Abilities: N/A
Other Resistances: N/A
Other Vulnerabilities: N/A
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Fifteenth Level Man Abilities:
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R:
At xxx Level the
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1) Fast Healing & Regeneration:
Maggot Men heal at the rate of 1 hit point per hour & can regrow a lost limb or appendage within 2D4 days. Due to this ability, they are not likely to bleed out if reduced to negative hit points. This will still die if reduced beyond their maximum negative hit points, though they do receive a bonus to their maximum negative hit points. Maggot Men require twice the water/food of a human being. Each day without one or both requires that the Maggot Man/Woman make a Fortitude save (with a penalty for each day) or he/she loses their Fast Healing/Regeneration until they get food/water.
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2) Extra Set of Arms:
With a second set of arms, the Maggot Man/Woman is capable of making an extra attack per melee action with another weapon. This feature allows them to use of two weapons at once and a shield. If a Maggot Man/Woman obtains any form of Dual Weapons options, that means they get the benefit of these powers twice over.
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3) Fire, Lasers & Other Energy Do Double Damage:
Energy weapons of any type do double damage to Maggot Men/Woman. This is reflected in the human parent data below.
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4) Highly Resistant to Disease:
Maggot Men/Women receive a huge bonus against disease. Even if they are afflicted, they take minimum effect against it & can make a Fortitude save each day (with bonus) to purge it from their bodies. Exception being for Sorcerous or Alien Nanite diseases, though they still get bonus to save and take half the effects.
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5) Slow Movement Rate:
Due to their bulk & body design, Maggot Men/Woman have half the standard movement rate of a human but can carry 150% the weight.
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6) Shub-Spawn Vulnerabilities:
Any weapon, spell or ritual that has bonus effects/damage against Shub-Spawns, will have those affects on a Maggot Man/Woman. Despite the half-human biology, they are considered a minor Shub-Spawn race. This also means that Sorcerers can summon/bind you like Shub-Spawn.
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7) Human Parent Vulnerabilities/Resistances:
Parent: Bone:
Normal damage vs all lasers.
x2 Damage vs Fire & Other Energy Attacks.
1/2 Damage from Copper, Indium, Rhenium.
x2 Damage from Potassium, Neodymium, Tantalum.
Parent: Black:
x3 Damage vs all lasers.
x2 Damage vs Fire & Other Energy Attacks.
1/2 Damage from Arsenic, Tin, Gadolinium, Ytterbium.
x2 Damage from Palladium, Radium, Uranium, Plutonium.
Parent: Blue:
x3 damage vs Blue Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Zirconium, Antimony, Thorium.
x2 Damage from Silicon, Phosphorus, Argon, Actinium.
Parent: Brown:
1/2 damage vs slime/ooze/acid.
Damage vs Fire, Lasers & Other Energy Attacks.
1/2 Damage from Iron, Bromine, Niobium, Thulium.
x2 Damage from Phosphorus, Cobalt, Selenium, Holmium.
Parent: Dolm:
x3 damage vs Dolm Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Manganese, Tellurium, Iridium, Neptunium.
x2 Damage from Stontium, Dysprosium, Lead.
Parent: Green:
x3 damage vs Green Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Germanium, Praseodymium, Promethium, Bismuth.
x2 Damage from Helium, Thulium, Polonium, Astatine.
Parent: Jale:
x3 damage vs Jale Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Molybdenum, Cesium, Neodymium, Samarium.
x2 Damage from Nitrogen, Titanium, Tungsten, Mercury.
Parent: Orange:
x3 damage vs Orange Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Potassium, Yttrium, Hafnium.
x2 Damage from Gallium, Cadmium, Platinum, Francium.
Parent: Purple:
x3 damage vs Purple Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Chronium, Xenon, Thallium.
x2 Damage from Technetium, Iodine, Europium, Gold.
Parent: Red:
x3 damage vs Red Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Chlorine, Zinc, Ruthenium, Lanthanum.
x2 Damage from Hydrogen, Silicon, Krypton, Cerium.
Parent: Ulfire:
x3 damage vs Ulfire Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Magnesium, Nickel, Protactinium.
x2 Damage from Boron, Neon, Calcium, Erbium.
Parent: White:
x3 damage vs White Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Sulfur, Barium, Terbium, Lutetium.
x2 Damage from Aluminum, Scium, Rubidium, Osmium.
Parent: Yellow:
x3 damage vs Yellow Lasers.
x2 Damage vs Fire, Other Lasers & Energy Attacks.
1/2 Damage from Sodium, Silver, Holmium.
x2 Damage from Lithium, Vanadium, Rhodium, Tin, Radon.