* Dismiss Kin of Chaos [Lawful Only]

Name: Dismiss Kin of Chaos [Law Only]

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Who Can Use: Law Only

PP Cost: 1

Invocation Time: 3 actions, minus one per three full levels of the caster.

Arcane Difficulty Rating: 10+

Disfavor Chance: Roll failed by 5+

Disfavor Effect:

Components/Foci: verbal, gesture & physical (xx of a xx Man or Woman).

Range: 5' radius per level of the caster.

Area of Effect: 5' radius per level of the caster.

Duration: One melee round per level of the caster.

Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.

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Description:

This miracle allows the cultist to attempt effectively "Turn" away creatures such as Shub-Spawn,

Mythos Monsters, Gaunt Men, Maggot Men, Symbiocites and the like. Minor and Major Gods are unaffected.

Of those affected only those of equal or less HD/levels than the cultist can be affected. The

creatures are driven back and cannot approach any further than ten feet, plus ten more for every three

levels of the invoking cultist. Creatures do get a saving throw, but penalties apply for cultist's

level. If the creature cannot get out of range within one melee round following the activation of the

power or after the cultist has advanced upon their location, they will begin to take 1D6 points of

damage, plus 1D6 more for every three full levels of the cultist. They will also be at a -2 penalty,

with a further -2 penalty to all combat actions if within the Dismissal area of effect. While in this

area they are compelled to move away and can attack to defend themselves but cannot press the attack

forward. Also while within the Dismissal area they cannot use any special powers against the cultist,

though once outside the range they may attempt to do so.

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Critical Success: n/a

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Critical Fumble: n/a

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