Psychic Choke:
PP Cost: 2 PP
Range: Level x 5', must be line of sight.
Effect: Constricts air &/or blood flow by crushing vitals.
Duration: 1 action plus one per level.
Saving Throw: Will, minus one per three full levels.
Difficulty Challenge: 18
Description:
In most cases this power starts with the windpipe of a target, then
moves on to other vital areas to constrict from there. On creatures
with a similar physiology as the psychic, or creatures that one is
familiar with it's biology, you do 2 damage, plus 2 more for every
full three levels. If target is unfamiliar, damage is 1, plus 1 for
every three full levels. If target is man sized, he/she may also be
be telekinetically suspended in place up to six inches above whatever
surface they may have been standing on, effectively immobilizing them.
damage inflicted is done each action of duration. The psychic must
keep concentration to maintain the duration of this ability. If hit
during combat, must make check to maintain ability. Targets with any
resistance to crushing attacks can use that to defend agains this.
Critical Success: Inflicts double damage & duration.
Critical Fumble: An inner dark self takes control of the psychic's
own power & chokes the psychic with his own power for double damage.