* Outcast Sycophant

Outcast Sycophant:

You were once one of the Bleak Nobles of the City of Carcosa who conspired against other Bleak Nobles for the favor of "The King in

Yellow". Your body was destroyed, your district within Dim Carcosa was split by your rivals, yet your soul wandered till it took root in

the conceived fetus of some humanoid in the world. You grew up always having strange haunting dreams of your past life, somehow

feeling that your mortal existence was a facade and that you were meant for something greater. One day you had your awakening!

You now know what you used to be and despite the course your destiny will go, you desire to at the very least return to your previous greatness!

NOTE: If your character started with a background indicating your are currently inhabiting a body not your own, such as being a

projected human from Earth, Yithian Conciousness or a previous life as a disembodied brain taken by the Mi-Go, you may not take this

Class. Gaunt Men, Maggot Men, Sea Bloods and Grave-Kin are also not allowed for this character class.

Class Specific Bonuses per level:

Level: Bonuses:

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First Level:

1 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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First Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Second Level:

2 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Second Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Third Level:

3 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Third Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Fourth Level:

4 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Fourth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Fifth Level:

5 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Fifth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Sixth Level:

6 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Sixth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Seventh Level:

7 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Seventh Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Eighth Level:

8 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Eighth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Ninth Level:

9 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Ninth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Tenth Level:

10 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Tenth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Eleventh Level:

11 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Eleventh Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Twelth Level:

12 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Twelth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Thirteenth Level:

13 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Thirteenth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Fourteenth Level:

14 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Fourteenth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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Fifteenth Level:

15 Title: []

Affiliation Modifier: +10 Chaos AFF

Attributes: N/A

Bonus Skill Points: N/A

Class Abilities: N/A

Class Upgrades: N/A

Combat: +1 Melee Hit Rolls,

Hit Points: 1D4+4+(CON modifier)

Power Points: 3

Sanity: +2 (+WIS Modifier)

Saving Throws: N/A

Skills: N/A

Specializations: N/A

Weapon Proficiency: N/A

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Fifteenth Level ~Outcast Sycophant Class Abilities:

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S:

Starting at level

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S:

Starting at level

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The Awakening:

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Gain Bleak Noble Feature:

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Gain Bleak Noble Powers:

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Navigate Dim-Carcosa & Non-Ecludian Extra-Dimensional Places:

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Gaunt Men Recognize and Fear You:

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Enthraalment of Gaunt Men:

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Walk the Waters of Lake Hali:

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Resist the Powers of Hastur's Minions:

This ability allows you to gain a +1 saving throw against any power employed by a creature who is in service of

Hastur the Unspeakable or The King in Yellow, save for those just mentioned, for every three full levels of your

Outcast Sycophant. This also provides you with a +1 DR against any attack method of such creatures. At level Ten

you take half damage from attacks of such creatures, to one third damage at Twelth level and one fourth damage

from any attack by these creatures at level Fifteen.

Remember this does not provide protection against Hastur the Unspeakable or the King in Yellow.

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Pocket Dreamland Domain:

By Tenth Level the Outcast Sycophant has developed the ability to modify a pocket of the Carcosan Dreamlands to

be his/her own. It is a tiny place, a mere ten foot cubed area, however this domain expands to 100 feet cubed by

Eleventh Level, 1000 cubic feet by twelth level, 10,000 cubic feet by level 13, 100,000 cubic feet by level 14 and

One Million cubic feet by level 15. Such domains will begin to fade at the rate of 100 cubic feet per hour of the

waking world upon the death of the Outcast Sycophant, being reclaimed by they who control the Carcosan Dreamlands.

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Walk the Chains of Prison Moons:

Within the Yhtill Wastes surrounding Lake Hali and the City of Carcosa, the sky is always night, with the moons

trapped in the sky as if time has stood still.

Starting at Ninth level, the Outcast Sycophant can attempt the ritual to show the chains of the prison moons,

which will allow a form of dream-like travel upon them to reach any of the three main visible moons of Carcosa.

The travel time

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