* Accursed Possession Of The Malevolent Outsider [Spell]

Accursed Possession Of The Malevolent Outsider

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Source: Serpent Man Sorcery

PP Cost: 5

Casting Time: 2 melee action, minus one per three full levels of caster.

Casting Delay: Once per 24 hours, minus 4 hours per three full levels of the caster.

Arcane Difficulty Rating: 18+

Components: verbal, gesture & physical (xx of a xx Man or Woman).

Optional Component: [To be determined...]

Optional Foci: [To be determined...]

Range: 5' per level of the caster.

Area of Effect: 1 target

Duration: 2D4 melee rounds, plus one melee round per level of the caster.

Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.

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Description:

One would think this horrible spell would be best used as a ritual, though it has uses in the middle of combat with numerous risks. For one, the chance of corruption is automatic and only avoided with a Critical Success (Natural 20) when casting it. The possessed victim is in no way your ally. It is just as much if not more of an enemy than other opponents you face. It can be used to turn an enemy into a horrific abomination that will begin to kill and consume all within range of it for the duration. (Which is permanent until killed if a critical success or fumble is rolled, see below.) The possessed target transforms over the next melee round. The sight of which is worth a SAN contest vs those who witness it with a -15 penalty.

Target possessed will gain +3 DR, +1D8 DR, 1D6 HD, gain 1D4 random appendages that can strike each action and inflict 3D6 damage each and on critical hits also immobilize somehow, depending on what the appendage is. The creature also gets two randomly rolled shub spawn powers.

If the target was not permanently possessed, at the end of the spell duration (or if it is killed), the creature slumps to the ground howling it's last breath and the body begins to immediately rot away, leaving a nasty smelling black goo behind.

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Critical Success: Target is possessed permanently (until destroyed) by the manifesting entity and if left unchecked will eventually grow to it's true form and power. The GM decides what the entity is and how powerful it will eventually become.

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Critical Fumble: The Sorcerer casting this spell becomes the victim plus the apply information for critical success.

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Corruption Chance: Automatic unless one makes a critical success in casting. If casting fails, the caster is afflicted with 1D4 random mutations.

Cast Corruption: +1D8 Chaos Affiliation, +1D4 aging, -1D6 SAN, save vs Fort or gain Sorcerous Affliction and lose one point of WIS.