Sorcerous Sacrifice:
The Sorcerer can attempt to increase his/her chances of performing a spell by calling upon a greater power. (Great Old One, local god, They of Betelguize, Gods of Order, etc...) The power that responds is always random and the benefit and sacrifice involves for the bonus is determined by the chart below:
* On a critical success there is no sacrifice or side effect.
* On a critical fumble, the sacrifice/side effect is permanent and the Sorcerer must save vs Will at -5 or become the living Aspect/Avatar of the entity in questions and becomes an NPC. If the character makes the saving throw, 1D6 appropriate minion/agents of that God/Entity will seek the character out in the next 1D12 days.
* The Affiliation modifier happens no matter the success or failure. (not doubled or halved with critical/fumbles.)
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Roll for 1D6 their agenda:
1) They have come to kill and/or eat the character.
2) They have come to sacrifice the character to their master.
3) They have come to force the character into the cult of their master.
4) They follow the character for 2D4 days from a distance. Unless attacked, they do no harm to the character other than watch.
Roll for what happens if you attack/harm them:
* 1) They do nothing to defend themselves against you. Anyone else attacking them will be retaliated against.
* 2) They attempt to sacrifice you.
* 3) They flee, if possible. Returning later to watch you from a safer distance if duration remains.
* 4) They praise their master, offering themselves to it while claiming you are it's divine instrument.
* 5) They disappear as if a mirage, smoke, melt, etc... Something weird.
* 6) They flee, if possible, returing later with twice as many "watchers" for the duration.
5) They have come to sacrifice allies/friends/family and steal all your possession, but leave you alive.
6) They have come to pray and worship you as if you were the entity in question for the duration. Even offering sacrifices to you.
Sorcerous Sacrifice/Side Effect Chart:
Roll for bonus amount: (1D20):
1-5) Bonus is +1
6-10) Bonus is +1D4
11-14) Bonus is +1D6
15-18) Bonus is +1D8
19) Bonus is +1D10
20) Bonus is +1D12
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Roll for Duration: (1D20):
1-8) Bonus Rolled in melee rounds
9-12) Bonus Rolled in minutes
13-15) Bonus Rolled in hours
16-17) Bonus Rolled in days
18) Bonus Rolled in weeks
19) Bonus Rolled in months
20) Bonus Rolled in years
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Roll for Attribute temporarily sacrificed & amount:
Amount: (Roll 1D4)
1-6) -1
7-12) -2
13-16) - 1D4
18-19) -1D6
20) - 2D4
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Attribute:
1-3) STR
4-6) DEX
7-9) CON
10-12) INT
13-15) WIS
16-18) CHA
19-20) BEA
* Note: If the sacrifice would drain an attribute to zero or lower, re-roll the attribute sacrificed.
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1) The Outer Darkness heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for the spell/ritual.
Sacrifice/Side Effect: 10' radius of cold, in dark/shadows you appear as a silhouette of distant stars, & your shadow drains 1D4 hit points from those who it touches it per melee round, though you are unaffected by it's touch for (Roll Duration). Those killed by shadow attack cannot be drained of power points or soul claimed as it belongs to"The Outer Darkness" now. [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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2) "They Who Rule From Betelgeuze" heed your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Sounds of crystal chimes & whispered alien songs follows you for (Roll Duration). [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Law Affiliation.
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3) The Nothingness/Void heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Non-Sorcerous items within 10' of you (but not on your person) will be reduced in quality ranks of 1D4 and small plants and insect within range will quickly die and turn to dust for (Roll Duration). [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Neutral Affiliation.
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4) Azathoth heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: All within 30' radius of you will see and hear images of the insane gods that play mad piping music around Azathoth. They must make Will checks or lose (Roll Bonus above x 2) in SAN points and gain a random insanity worth that amount for (Roll Duration.) [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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5) The Unseen Moon Byssa heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: You will be invisible to those who cannot see the moon Byssa, (but only to those who are limited to seeing in the visible light spectrum) for (Roll Duration). [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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6) Cthuga heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Your touch inflicts 1D6 fire damage to anything you touch and anything easily combustible will erupt into flames within a 30 foot radius of your for the (Roll Duration). During this time you will also take minimum damage against fire & plasma attacks. This fire does not harm you or anything on your person. Though setting anything down or dropping it will become vulnerable to combustion. [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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7) Cthulhu heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: You cause nightmares to all who sleep within (Roll Bonus) hexes for the (Roll Duration). Artists and Psychics in particular have the worst nightmares and it will reflect in their art or powers on the next day after waking. The character will also develop 1D12 random tentacles around his/her face, which are (Rolled Bonus x 2) inches long. [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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8) The God of the Primal Void heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: 10' radius of cold, in dark/shadows you appear as a silhouette of darkness and your touch inflicts 1D6 hit points from those you touch per melee round for (Roll Duration). Those killed by this attack cannot be drained of power points or soul claimed as it belongs to The God of the Primal Void now. [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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9) Hastur the Unspeakable heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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10) Nyarlathotep heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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11) Shub-Niggurath heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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12) Yog-Sothoth heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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13) Requaoth heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Chaos Affiliation.
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14) Prismehk "The Rectifier" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Develop (Bonus Rolled) crystalline growths in various parts of your body and take a decrease in fire/energy damage for the (Roll Duration). [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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15) Ternisek "The Golden Trinary Amalgamate" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Develop a golden hue to your skin and hair & when you speak it sounds like three metallic resonating voices for (Roll Duration).
[Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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16) Solotuir "The Monitor" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Develop metallic patterns that resemble those of Aztec or Mayan design, but also alien in nature across ones skin. This provides a DR of (Half Rolled bonus, round up) [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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17) Decikoda "The Arranger" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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18) Locuexhon "The Commandment" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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19) Modiox the "The Consolidator" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: N [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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20) Ordulok "The Unifier" heeds your call and grants you a bonus of (Roll Bonus) to your arcane roll for spell/ritual.
Sacrifice/Side Effect: Your skin will develop a dull metallic hue and will appear to be ever shifting geometric patterns. You will heal 1 hit point per melee round and have (Half rolled bonus, round up) in DR and as a save bonus vs disintegration & petrification type attacks for (Rolled Duration). [Roll for temporary attribute sacrificed.]
Affiliation modifier: The rolled bonus above in Lawful Affiliation.
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