Armor Chart (Values based on Average Quality, modify by Quality Chart)
Armor Type: AC: DR: Base Barter Value: Special Features:
Soft Leather +1 0* 5 gp None
Studded Soft Leather +2 1 10 gp None
Bamboo Mail +3 1 20 gp None
Dino Leather +3 2 50 gp None
Spider Silk Armor +3 0* 250 gp +5 DR vs slashing attacks. None vs blunt or impaling
Studded Dino Leather +4 2 75 gp None
Bone Mail +4 2 75 gp None
Bone/Shell Scale Mail +4 3 85 gp None
Metal Scale Mail +5 3 300 gp None
Carapace Plate** +5 4 500 gp None
Chain Mail +5 5 500 gp None
Plate Mail** +6 6 1000 GP None
High Tech Armor:
Alien Jump Suit +6 4 3000 GP 1/2 damage vs energy weapons
Light Alien Armor +9 6 5000 GP 1/2 damage vs energy weapons
Arbitrator Alien Armor +10 8 8000 GP 1/2 damage vs energy weapons
Combat Alien Armor** +11 12 50000 GP 1/2 damage vs energy weapons & Falling/Blunt/Kinetic Attack (Inertial Dampners)
* Does not cost an equipment slot to use.
** Costs two equipment slots to use.
Metal Scale, Chain Mail and Plate Mail modifiers by Metal used:
Metal Used: AC: DR: Barter Value:
Bronze 0 0 -
Iron +1 +1 x2
Steel +2 +2 x5
Meteor Metal Alloy +3 +3 x10
Cybarr +4 +4 x20
Quality Modifiers:
Quality Modifier: AC: DR: Barter Value:
Master +3 +3 x10
Excellent +2 +2 x5
Good +1 +1 x2
Average 0 0 -
Low -1 -1 Half Value
Poor -2 -2 Quarter Value