Name: Mold Meal
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Who Can Use: Any
PP Cost: 1
Invocation Time: 3 actions, minus one per three full levels of the caster.
Arcane Difficulty Rating: 10+
Disfavor Chance: Roll failed by 5+
Disfavor Effect: None except by Critical Failure.
Components/Foci: verbal, gesture & physical (xx of a xx Man or Woman).
Range: Touch but later add 5' distance per three full levels of the cultist.
Area of Effect: 5' radius per level of the caster.
Duration: One minute per level of the caster.
Saving Throw: Will, -1 for every three full levels of the caster.
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Description:
This miracle allows the cultist can quickly turn dead organic material into a consumable mold. When
this miracle is invoked the material be it a dead tree, corpses, etc... will begin to quickly start to
mold. This mold will not harm any of the 13 tribes of humans, their hybrids and could sustain Mi-Go as
well. It converts up to 1 foot cubed dead organic material into mold meal. If not consumed, it lasts
for the duration, but will breakdown into dust after that. An additional foot cubed amount of material
can be converted for every three full levels of the cultist. It is not particularly desirable to eat
but is preferable to starvation. It is also a great way to turn an otherwise unconsumable corpse into
something sustainable until something better can be tracked and killed.
It can be used as an attack to damage an opponents weapons or armor if said items are primarily made
of dead organic material such as leather or bone. Subject gets a Will save with applicable penalties
and if failed their armor or weapon loses 1D4 QR (& DR) plus 1D4 more for every three full levels of
the invoking cultist.
At third level or higher the cultist can attempt to use this as an attack against undead by turning parts
of their bodies into mold, however Disease Guardians actually heal from this damage at the rate of one
hit point per ten minutes as their diseases corrupt and add the mold to itself.
Undead may make Will saves to avoid the effects of this miracle with any appropriate bonuses to save.
Damage inflicted is 1D12 every three full levels of the cultist. The number of Undead that can be
affected is one per three full levels fo the cultist and all must be within range.
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Critical Success: n/a
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Critical Fumble: n/a
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