Bone Shaper (Skesi'Kairu) [Gaunt or Bone Men/Women Only]:
Pronounced: Skes - e -Kai - roo
Skesi'Kairu: Old Yhtillic that translates as "Shaper of Bones".
Skesa'Katru: Carcosan Black Man for "Shaper of Bones".
RESTRICTION: Only Gaunt Men and Bone Men can be this class:
Description:
Dedicated psychics with their talent focused on the abilities of shaping & altering the properties of bone, the Bone Shapers were the product of many centuries of Gaunt Men training. In their culture, the Bone Shaper is what the Shaman would have been in Earth cultures. This class eventually became available to Bone Men, after the Silken Conclave welcomed Gaunt Men within their territories. Outside of the cultures of Bone & Gaunt Men, this class is unavailable. Silken Conclave warriors make use of Bone Shaped weapons.
Hit Points Per Level After 1st:
Levels 2-9: 1D4+4+CON modifier (If secondary class 3 hp all levels)
Levels 10+: 3 hp per level
Sanity:
+1D4 (+WIS bonus) SAN points per level after 1st.
Bonus Skill Points (Can be added to any skill):
+2 skill points at levels 3rd, 6th, 9th, 12th & 15th levels.
Bonus Weapon Proficiency:
3rd, 6th, 9th, 12th & 15th levels.
Base Saving Throws: (Before Attribute & Race Modifiers)
Levels: Fortitude: Reflex: Will:
1-2 16 16 15
3-5 15 15 14
6-8 14 14 13
9-10 13 13 12
11-12 12 12 11
13-14 11 11 10
15 10 10 9
Class Specific Bonuses per level:
Level: Bonuses:
1 (See Above),
2 +1 Science,+1 Lore, +2 Plants & Fungi (Lore specialization)
3 +1 to Hit, +2 Craft Tools (Craft specialization),
4 +1 INT,
5 +1 DR, +2 Alchemy (Lore specialization), +1 Craft Tools (Craft specialization), Select Advancement Ability
6 +1 to Hit,
7 +1 Lore, +1 to any one attribute except INT,
8 +2 Plants & Fungi (Lore specialization)
9 +1 Attack, +1 to Hit, +1 Alchemy (Lore specialization), +2 Craft Tools (Craft specialization),
10 +1 DR, Select Advancement Ability
11 +1 Lore, +1 INT,
12 +1 to Hit, +2 Medicine (Lore specialization)
13 +1 Alchemy (Lore specialization), +1 to any one attribute except INT,
14 +1
15 +1 Attack, +1 DR, +1 to Hit, Select Advancement Ability,
Bone-Shaper Class Abilities:
1) Manipulate the Bones: (Difficulty: 18, Cost: 2 PP per session.)
Via his/her influence, the shaper can grow &/or repair the skeleton/bones of a creature. If a target has suffered broken bones or mishapen skeletal skeletal structures, the Bone Shaper can attempt to correct the problems. This ability branches out into other abilities as Bone Shaper levels up.
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2) Enhanced Bone Melee Weapons & Armor:
In the hands of a Bone Shaper, a normal, un-enhanced bone weapon will gain a plus one to hit & damage, being effectively treated as a magic weapon. For every three full levels of the Bone Shaper, the weapon receive a +1 to Hit & gains plus 1D4 bonus damage. Armor receive a +1 DR bonus & for three full levels, it gains another +1 DR bonus. Only non-enhanced can receive these bonuses while held, though when the Shaper eventually receives the Bones of Steel & Armor of Bones abilities, he/she can attempt to infuse weapons with these bonuses with XP cost for their creation.
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3) Resistance to Bone, Claw & Tooth:
Any attack which consists of Bone, Claw, Tooth, Horn, Antler, Hoof, etc, will inflict 1/2 damage to the Bone Shaper & they also receive a +1 DR vs those specific types of attack, for every three full levels, they receive an additional +1 DR vs such attacks. If such an attack is a crushing attack, such as a bone club, Gaunt Man treats such attacks as a non-crushing type of attack. (Gaunt Men usually take double damage from crushing attacks.)
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4) Brittle Bones: (Difficulty: 18, Cost: 1 PP)
Via touch or hitting a target by an enhanced bone weapon, the Bone Shaper can attempt to make a target's bones & any bone items/armor/weapons on his/her person brittle for 1 melee round plus one per level of the shaper. Target can make a Fortitude save. If failed, they will take double damage from any crushing/falling attack for duration & any crushing weapon that hits them inflicts critical strikes at one point lower than the attacker is usually capable of inflicting. This will not effect targets that do not have a skeleton/bones. Any bone armor & weapons hit/hitting for duration must make item saves or shatter, with appropriate bonuses.
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5) Manipulation of the Skeletal Structure:
He/she can also introduce new bone structures into a living creature, including those that did not prior have a skeletal structure. As these features can be considered upgrades, they cost XP for PC characters & their loyal henchman & pets. If XP points cannot be payed at the time, despite the rolls of the Shaper, the upgrades fail. Gaunt Men characters should receive a discount on any bone shaping modifications, & the shaper receives a +2 bonus to rolls when working on Gaunt Men and a +1 when working on Bone Men.
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6) Creation of the Byakhee Bone Bow:
The Bone-Shaper must obtain wings of a Byakhee, which must not have died no more than 1 day (per level of the Bone Shaper) prior to attempting the creation. The shaper makes use of his/her Manipulation of the Skeletal Structure ability to attach the wing bones to a creature. From that point, the Bone-Shaper begins to craft the shape of the bow and grow the artistic details. During this process the life energies of the host creature are pulled into an nourishes the bow, eventually leaving the host a dead shriveled husk. The rest of the creation is similar to the Bones of Steel, though the base difficulty is 20 and the base time to create is six days minus one per three full levels of the Bone Shaper. Such weapons are technically living bone and must be soaked in fresh blood at least once per week to sustain them. These bows have a base of +1D6 damage and +25% range. This amount increases by the amounts listed for every full three levels of the Bone Shaper. (For example a 15th level Bone Shaper could create a Byakhee Bone Bow that inflicted +6D6 damage and had a +150% to it's range.
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7) Creation of Bone Flutes:
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Bone-Shaper Advancement Abilities:
Choose one starting ability of another character class:
instead of choosing a class advancement ability, you can choose a starting ability of another class. Must be verified with the DM as being appropriate and learnable by your character.