Reclaimer (Surekasa) Sub-Class Kit:
*Sub Class Kit available to Warriors and Mauraders as a class upgrade option.
Requirements: Your characters Lawful Affliation must be higher than his/her Neutral or Chaotic Affiliation to start.
Rekasel: Old Yhtillic, for "Reclaimer"
Surekasa: Carcosan Black Man for "Reclaimer"
Sui'Reklesai: Old Yhtillic, roughly translates into "Restorative Order".
Oma'Rukasa: Carcosan Black Man for "Restorative Order".
NOTE: The Restorative Orders are the creations of Crusssdaddy, from his blog Doomed World Carcosa ` Evil Amok the world of men blog.
Reclaimer Sub Class:
Reclaimers are agents of the Restorative Orders. They make contact with settlements and attempt to enlighten them, giving them hope and knowledge that they might break free of the fear and worship of the Great Old Ones. They are also known for attempting to recover lost artifacts and knowledge from previous advanced points in human history upon the world. They would be similar to a cross between Indiana Jones, a Knight and a Diplomat all rolled into one. By their nature all Reclaimer characters must start with a Lawful Affiliation higher than Neutral or Chaotic.
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Class Specific Bonuses:
+1 Influence, +1 Mechanisms, +1 Perception, +1 Ancient/Lost Language, +1 CHA, +2 Ancient/Lost Language
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Reclaimer Class Traits:
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1) Detect/Disarm Traps:
The Reclaimer has been trained in the art of detecting and avoiding traps extensively, as they must scour ancient ruins for secrets of past civilizations. Add character's level to any Perception roll to detect traps and to any Mechanisms roll to Disarm Traps.
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2) First Contact:
When a Reclaimer has made first contact with a civilization that knows nothing about the Restorative Orders, he/she may make a Perception check with difficulty 15. The amount you succeed or fail that roll determines your reaction modifier for your Influence skill roll to introducing them to the ways of the Restorative Order. Excellent roleplaying will modify the difficulty roll in favor of the character. On a Natural 20 you have made persuasive argument and greatly interested them in your Order. On a Natural 1 they will kill or sacrifice you at first opportunity and will most likely attempt to kill any who claim to be from a Restorative Order on sight in the future.
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3) Lost Tech:
Sometimes the Reclaimer discovers lost technology of the Space Aliens or some rare advancement of human development. You get a +5 on your first attempt to discover it's appropriate use using Tech Op or Mechanisms skill. (Whichever is appropriate.)
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4) Archaology:
When attempting to perform any activity that would lie in the domain of Archaological research the Reclaimer adds his/her level to the appropriate Science, Perception or other applicable skill check.
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5) Contacts/Information Network:
Along trade routes and among Restorative Order camps/forts you have made a number of contacts along the way. With a successful Influence skill check against a difficulty the DM finds appropriate, you have found a contact or one of his/her agents that will relay a rumor or bit of knowledge your way or pass on a message. This also involves a series of secret symbols that can easily be inscribed along paths to leave simple messages between Reclaimers and other Restorative Order types.
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