* XP Awards
XP Awards Table:
For the character advancement XP table click on this link: * Character Advancement
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Skill Checks: (Includes checks to perform Spells, Rituals, Psionics, etc...)
Successful skill use: +1 xp to character
Critical success skill use: +5 xp to character (Plus character gets +1 in that appropriate specialization of that particular skill.)
Critical fumble skill use: +5 xp to character
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Attack Rolls:
Critical hit: +5 xp to character
Critical fumble: +5 xp to character
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Saving Throws:
Critical save: +5 xp to character
Critical fumble: +5 xp to character
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Food/Water:
Each day ration of consumable obtained in game though methods other than purchase or trade is worth +1 xp to the group xp pool.
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Surviving a Near Death Experience (Going negative hit points but recovering.): +5 xp to individual.
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Great but unsuccessful idea: +1 xp to individual or group xp pool, as appropriate.
Great and successful idea: +5 xp to individual or group xp pool, as appropriate.
Quick thinking action/idea: +5 xp to individual or group xp pool, as appropriate.
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Detecting a trap, ambush or concealed/hidden treasures: +5 xp to the group xp pool.
Critical plan that saves one or more characters: +5 xp to individual or group xp pool, as appropriate.
Critical plan that saves the group or settlement: +10 xp to individual or group xp pool, as appropriate.
Solving situation without violence: +5 xp group xp pool.
For each hireling/slave of the characters that dies in scenario (not player inflicted.): +1 xp group xp pool.
For every player character that perished in a scenario: +5 xp group xp pool. (+10 xp if the death was epic!)
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Performing class related activities in down time between sessions or encounters: +1 xp to individual, as appropriate.
Training Hirelings and others in down time between sessions or encounters: +1 xp to individual or group xp pool, as appropriate.
Furthering the cause of your character class and/or background (if applicable): +1 to +5 xp to individual. Amount based on amount of influence.
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