* Quality of Material (All Charts)

Compilation of all Material damage and modifiers in one easy to access place:

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*Please note that Weapon Proficiency does affect the outcome of the chart below:

Basic WP: attacks that exceed your parry, for quality rating reduction purposes are reduced by three when referencing chart.

Expert WP: attacks that exceed your parry, for quality rating reduction purposes are reduced by five when referencing chart.

Master WP: attacks that exceed your parry, for quality rating reduction purposes are reduced by ten when referencing chart.

Reference Weapon Proficiency Section:

Armor Type and Quality Charts Below:

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Weapon Quality and Material Chart Below:

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Shattering of the Offensive Instruments [Spell] Chart Below:

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Vibrating Palm List Below:

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Base Material Modifier:

Paper/Parchment -1

Glass/Crystal 0

Bone/Chiton/Wood/Book/Leather +1

Stone/Obsidian/Bronze +2

Iron +3

Steel +4

Exotic Alloy/Alien Metal/Diamond +5

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Armor Modifiers:

Shield +5

Plate Mail +4

Chain/Scale/Ring +3

Studded Leather/Hardened Leather +2

Normal Leather +1

Soft Leather 0

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Other Properties Modifiers:

Magical/Enchanted +1

Magical Bonus Enchantment = to Enchantment Bonus

Shub Bound Item +3

Breakable Minor Artifact +4 (Min total 7 Undamaged.)

Breakable Major Artifact +7 (Min total 10 Undamaged.)

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Quality Modifiers:

Master +3

Excellent +2

Good +1

Average 0

Low -1

Poor -2

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* Any items that is not destroyed will have minimum QR of one

despite any material, property or quality modifiers.

Dissolve/Disintegrate Critical Chart:

If a target takes a critical hit or is reduced to negative hit points via a

slime/ooze/pudding/liquidator or disintegrator blast use this chart.

Note: If character in question has extra limbs not listed, consider rerolls on this chart to afflict the

extra parts next or improvise.

Roll 2D8:

2) Head: If attack eliminates 1/2 of current hit points victim dies as his/her head is vaporized/melted.

Otherwise reduce the target's BEA score by 1D6 and INT, WIS, CHA reduced by 1D4 each.

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3) Right Upper Arm: If attack eliminates 1/2 of current hit points, upper arm vaporized/melted and the

rest falls off, delimbing the victim. Make fortitude check or stunned 4 melees, recheck each melee.

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4) Right Lower Arm: If attack eliminates 1/3 of current hit points, lower arm vaporized/melted and the

hand falls off. Make fortitude check or stunned two melees, recheck each melee.

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5) Right Hand: If attack eliminates 1/4 of current hit points, hand vaporized/melted.

Make fortitude check or stunned one melee.

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6) Left Upper Arm: If attack eliminates 1/2 of current hit points, upper arm vaporized/melted and the

rest falls off, delimbing the victim. Make fortitude check or stunned 4 melees, recheck each melee.

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7) Left Lower Arm: If attack eliminates 1/3 of current hit points, lower arm vaporized/melted and the

hand falls off. Make fortitude check or stunned two melees, recheck each melee.

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8) Left Hand: If attack eliminates 1/4 of current hit points, hand vaporized/melted.

Make fortitude check or stunned one melee.

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9) Right Upper Leg: If attack eliminates 1/2 of current hit points, upper leg vaporized/melted and the

rest falls off, delimbing the victim. Make fortitude check or stunned 4 melees, recheck each melee.

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10) Right Lower Leg: If attack eliminates 1/3 of current hit points, lower leg vaporized/melted and the

hand falls off. Make fortitude check or stunned two melees, recheck each melee.

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11) Right Foot: If attack eliminates 1/4 of current hit points, foot vaporized/melted.

Make fortitude check or stunned one melee.

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12) Left Upper Leg: If attack eliminates 1/2 of current hit points, upper leg vaporized/melted and the

rest falls off, delimbing the victim. Make fortitude check or stunned 4 melees, recheck each melee.

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13) Left Lower Leg: If attack eliminates 1/3 of current hit points, lower leg vaporized/melted and the

hand falls off. Make fortitude check or stunned two melees, recheck each melee.

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14) Left Hand: If attack eliminates 1/4 of current hit points, foot vaporized/melted.

Make fortitude check or stunned one melee.

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15) Torso: If at zero hit points or less, instant death, despite existing negative hit points as

your torso melts into itself or vaporizes to dust. If all negative hp expended complete melt/dust.

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16) Abdomen: If at zero hit points or less, instant death, despite existing negative hit points as

your abdomen melts into itself or vaporizes to dust. If all negative hp expended complete melt/dust.

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Dissolve/Disintegrate Quality Chart:

Any items vulnerable to a specific slime/ooze/pudding type of attack is considered to have taken ten

points more damage than the attack normally does for purposes of determining how much it's quality

level has been taken down on the Quality Chart. Liquidator Rays for example are not going to affect

metal, stone, glass or crystal for example. Disintegrator affects everything it strikes, unless said

item has a specific invulnerability against said attack.

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