Void Monk [Conversion Notes] Character Class:
THE VOID MONK IS THE CREATION OF ARNOLD K FROM GOBLIN PUNCH BLOG.
* I did not create this class. I made one similar but saw this afterwards and asked permission to use it, as it was far superior to the class I had made.
Some elements will be different from his base class and incorporate some ideas from the other class I had made. For the Void Monk in it's pure form please follow the link provided: (External Blog Link) Goblin Punch: Void Monks
WORK IN PROGRESS...
The Void Monk Class is the creation of Arnold K. from the Goblin Punch blog.
The following conversion notes are added with his permission.
Link to the original Void Monk data on Goblin Punch:(external blog link) Goblin Punch: Void Monks
Description:
(Taken in part from Arnold K's blog Goblin Punch:
Void monks seek to embody nothingness. Nihilism is the only comfort, because by embracing it, comfort is no longer needed.
For full description see (external link) Goblin Punch: Void Monks
Equipment: Meditation Beads, Monk Robes
Class Specific Bonuses per level:
Level: Bonuses:
1 Title: [Initiate]
Affiliation Modifier: +10 Neutral
Attributes: +1 DEX,
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Dodge, + 1 Melee to Hit,
Hit Points: 1D6+3+(CON modifier)
Power Points: +3 PP
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +2 Reflex, +2 Will,
Skills: Lore + 1, Physical + 1, Art/Craft +1
Specializations:
Weapon Proficiency: Staff
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2 Title: [Initiate]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat:
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Arcane, +1 Influence, +1 Lore,
Specializations:
Weapon Proficiency:
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3 Title: [Acolyte]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Arcane, +1 Craft,
Specializations:
Weapon Proficiency: +1 Weapon Proficiency,
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4 Title: [Acolyte]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 to Parry, +1 to Dodge,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency:
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5 Title: [Adept]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Arcane, +1 Perception,
Specializations:
Weapon Proficiency:
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6 Title: [Adept]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat:
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency: +1 Weapon Proficiency,
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7 Title: [Intercessor]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Arcane, +1 Craft,
Specializations:
Weapon Proficiency:
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8 Title: [Intercessor]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 to Parry, +1 to Dodge,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency:
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9 Title: [Priest]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 1D6+3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Arcane, +1 Perception,
Specializations:
Weapon Proficiency: +1 Weapon Proficiency,
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10 Title: [Priest]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat:
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency:
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11 Title: [Prelate]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Arcane,+1 Craft,
Specializations:
Weapon Proficiency:
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12 Title: [Prelate]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 to Parry, +1 to Dodge,
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency: +1 Weapon Proficiency,
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13 Title: [High Priest]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Arcane,+1 Perception,
Specializations:
Weapon Proficiency:
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14 Title: [Prophet]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat:
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws:
Skills: +1 Lore, +1 Influence,
Specializations:
Weapon Proficiency:
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15 Title: [Great Prophet]
Affiliation Modifier:
Attributes:
Bonus Skill Points: N/A
Class Abilities:
Class Upgrades: N/A
Combat: +1 Melee to hit,
Hit Points: 3+(CON modifier)
Sanity: +2 (+WIS Modifier)
Saving Throws: +1 Fortitude, +1 Reflex, +1 Will,
Skills: +1 Arcane, +1 Craft,
Specializations:
Weapon Proficiency: +1 Weapon Proficiency,
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Void Monk Class Abilities:
1) Reveal the Void:
See Goblin Punch: Void Monks link
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2) Burn Neutral Affiliation: (No roll)
Once per scenario (not session) you can burn a permanent Neutral Affiliation points for a +1 bonus to any one combat or skill roll.
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3) Dust in the Wind: (no roll required)
When delivering the killing blow upon a target, you deliver some quote related to returning the life from the dust it came or something similar, you recover 1D4 PP & you gain one Neutrality Affiliation point.
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4) Autolobotomy:
See Goblin Punch: Void Monks link
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5) Persistance if Futile:
(Difficulty: Influence roll, see below) By declaring the pointlessness of existence, you can inflict an insanity of Obsessive Nihlism by the amount you roll on an Influence skill check if target's fail their SAN checks. (Target does not lose SAN points.) This can be attempted level times per day, but will not work on same targets more than once per day. All in range listening are affected.
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6) Shround of Pointlessness: (Difficulty: 18, 1 PP)
This ability causes one target per level of the monk within 5' (per level) to temporarily embrace the complete meaninglessness of life & reality. As a result the target loses motivation to fight & defend them self in combat on a failed Will save. They will be at a -1 penalty to armor class & to hit, with an additional -1 per every three full levels of the cultist. Only one instance of this miracle can affect a target at a time. (Cannot be layered.) A side effect is that targets are immune to both Fear & Morale boosting powers/abilities while under effects of this power. On a Natural 20 the penalty to targets is doubled. On a Natural 1 the monk is under the effects of the Miracle instead for double the effect.
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7) Ignore Me!: (Difficulty: 15, 1 PP)
This ability creates a shroud of disinterest around the monk & up to one other companions for every three full levels. As such this gives a +1 per level to any Stealth rolls. This bonus should also influence any reaction/modifier rolls for creatures/NPCs in the area. Creatures who are immune to mind affecting powers will not be affected by this Miracle, though unintelligent creatures do not get a saving throw unless they are attacked by those shrouded, otherwise intelligent creatures can avoid with a WILL save. The duration is one minute per level of the monk.
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8) Mind Numb: (Difficulty: 15, 1 PP)
Those failing a Will save will have their mind numbed in such a way that disrupts the use of Sorcery spells/rituals, psychic powers, cultist miracles, mutant powers, etc... The cultist can use this ability level times per day, but only one instance can be affecting a target at a time, no stacking. Number of targets affected & the duration in actions is equal to the monk's level. Range is five feet per level of the Void Monk.
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9) Prepared for the Void:
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10) Void Gaze:
See Goblin Punch: Void Monks link
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11) Denucleation:
See Goblin Punch: Void Monks link
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12) Lock Time:
See Goblin Punch: Void Monks link
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13) Embrace of the Never Ending Nothing: (Difficulty: 25, 1 PP)
The cultist calls upon the all consuming nothingness to return the pointless before them to the nothingness from which they came from. Area of effect can be centered up to level x 10' away & the effect itself covers a 5' per level radius. All within area are exposed to the nothing & take 1D6 per level of cultist in damage, making a reflex save for half damage. Any killed by this effect are treated as disintegrated. On a Natural 20 the damage is doubled & on a roll of Natural 1, the cultist is ground zero, taking double damage.
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14) Total Removal of the Brain:
See Goblin Punch: Void Monks link
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15) Annihilation of False Self or Annihilation of the Lie of Reality:
See Goblin Punch: Void Monks link
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16) Nothingness:
See Goblin Punch: Void Monks link
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