Name: Soul Catcher
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Who Can Use: Cultist of Chaos Only.
PP Cost: 1
Invocation Time: 1 action.
Arcane Difficulty Rating: 10+
Disfavor Chance: Roll failed by 5+
Disfavor Effect:
Components/Foci: verbal, gesture & physical (Hali Ghost Stone)
(Found in Yhtill Wastes surrounding Lake Hali)
Range: 5' radius per level of the caster.
Area of Effect: 5' radius per level of the caster.
Duration: One melee round per level of the caster.
Saving Throw: Will, -1 for every level of the caster that exceeds the level/HD of the target.
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Description:
[NOTE: Has no effect on Undead and other soulless opponents. Gaunt Men get +3 Will save to avoid.]
Via this Miracle the Cultist can attempt to capture the soul of a humanoid opponent at the moment of
death. This can be via sacrifice or by combat, though the process is much more likely to succeed in a
non-combat situation, such as a sacrificial alter for example. The Cultist must have a Soul Stone at
the ready in a free hand or enjeweled within the killing weapon. With a declaration of the Cultist
themself claiming the soul in the name of [Insert Chaos Related Diety Name].
Alternatively one can claim the soul for their Diety to instead deliver the soul of the individual to
feed their god instead, which provides the Cultist with one Chaos AFF points and one XP point per HD
or level of the victim so sacrificed.
In any case, each claiming of the soul must take place within no more than one melee round following
the death of the target and the Cultist must have slain target via the properly enjewled weapon
themself.
One can only capture one soul per invocation of this miracle, plus one more for every three full
levels of the cultist within the duration of this Miracle.
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Critical Success: While invoked any target you strike who has their hit points below half their usual
maximum amount must make Will checks with a penaty of one with a further penalty for every three full
levlels of the cultist or have their soul immediately pulled towards the Hali Ghost Stone of the
weapon therefore stunning the individual. You will instictively know this and be able to declare the
soul's destination to either the Hali Ghost Stone or to feed your god. If neither is chosen, the
target will remain standing but stunned for 1D6 melee rounds at which time you may still choose the
destination or enjoy the target's trapped state.
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Critical Fumble: Your soul is temporarily detached from your body, leaving your body to collapse and
be prone for 1D6 melee rounds. Each action you can attempt to re-enter your body, but requires a Will
saving throw with a penalty of three. Even if you re-enter your body, you will have to regain your
footing. As your body is prone, you are susceptible to the same rules of slaying prone/unconcious
targets. If your body is killed while outside your body roll 1D6. On a roll of 1-5 your soul is now
imbedded within the Hali Ghost Stone of the intended sacrificial weapon. On a roll of a 6 your soul is
pulled to and consumed by your god.
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