* Cultural Mutations

Only one in ten cultures will have Cultural Mutations such as these. If your character's settlement is completely randomly determined, roll 1D10. If you get a result of a one, roll on the Cultural Mutations list below. Otherwise ignore this section.

Please note if your character comes from a settlement that the GM has written up, consult that for if your culture has cultural mutations and what they are. Do not roll on this chart if that is the case.

Cultural Mutations:

In your culture everybody has this mutation. Outsiders of the same race who do not have this mutation is considered to be a freak to your kind. From your culture's stand point, they are the weirdos, not you. Unless you are well traveled, you will find such outsiders who refer to you as a mutant to be crazy.

Roll 3D12 for Cultural Mutation:

3 ) Dwarfism: You suffers from dwarfism, lowering your STR. (STR - 3) (Reroll if you already have Muscle Hulk.)

4 ) Muscle Hulk: You are a muscle rippled brute, big STR boost. (STR +3, minimum STR of 16.) (Reroll if you already have Dwarfism.)

5 ) Head Tentacle/Leku: You have 1D4 head tentacle/leku.

6 ) Forehead Bumps/Ridges: You have strange forehead bumps/ridges.

7 ) Stripes: Everyone in your tribe has (Roll Color) tiger-like stripes.

8 ) Spots: Everyone in your tribe has (Roll Color) leopard-like spots.

9 ) Freckle Pattern: Have (Roll Color) freckle pattern along your left & right sides of your body, head to foot. (Like a Trill from Star Trek)

10 ) Secondary Voice Box: Have an exotic/strange voices & songs. (CHA + 2)

11 ) Infravision: You can see up to 120' away in the Infrared spectrum.

12 ) Ultravision: You can see up to 120' away in the Ultraviolet spectrum.

13 ) Long Pointy Ears: You have long pointed ears like an elf or an animal.

14 ) Very Large Eyes: You have very large anime style eyes.

15 ) No Hair on Body/Head/Face: You are completely hairless, everywhere.

16 ) Flat Nose: You have no nose or inverted nose, like Githyanki or Valdemort.

17 ) Elbow Spikes: You have elbow spikes that can inflict +1D6 damage in combat.

18 ) Short Clawed Finger/Toes: Short claws. Clawed hands do 1D4 damage & +3 to Climb (specialization of Physical.)

19 ) Snake-Like Tongues: You have snake-like tongue. (Talk like Cobra Commander.) (CHA - 1)

20 ) Pheromone Communication: Send simple ideas to same race/color, 30' radius.

21 ) Eyes Glow in the Dark: Eyes glows bright (Roll Color) in the dark.

22 ) Prehensile Tail: Long hairless tail that can pick up & use weapons/tools. (+1 attack with tail.)

23 ) Dense Body Structure: Provides a bonus to +1 Armor Class & Damage Resistance.

25 ) Extra Thumbs: Extra set of thumbs on same side or other side of hands.

26 ) Extra Set of Eyes: Extra set of eyes right below your regular set.

27 ) Third Eye in Forehead: Extra eye right in the center of your forehead.

28 ) Skin Glows in the Dark: glows bright (Roll Color) (Roll Pattern) pattern in the dark.

29 ) Impact Resistant Bones/Flesh: Flesh/bone flexes. (1/2 dmg vs crush/Falling.)

30 ) Very Large Hands/Feet: Tool working difficult, +1D4 to punches & kicks. (-1 to Craft/Art, Tech Op & Mechanisms.)

31 ) Unnaturally Beautiful: Super enhanced features make you unimaginably beautiful.

BEA + 5 (If it's still below 16 after bonus, raise it to 16.)

32 ) Extra Arm: You have one extra arm (+1 attack per melee.)

33 ) Exra Finger/Toe: You have extra finger/toe per hand/foot.

34 ) Eyes Shape are not normal for your race. (Re-Roll if your character is a Gaunt Man/Woman)

35 ) Blood Color is not normal for your race. (Decide how it looks. Will also not have same alchemical effects & have odd effects on spells/rituals using it.)

36 ) Roll for Two Cultural Mutations, (Re-Roll any further results of #36)

Random Color: (Roll 1D20)

Random Pattern: (Roll 1D20)