Body Modifications:
The majority of the cultures in my interpretation of the world of Carcosa have cultural body modifications.
These body mods are the ones that everyone in your culture gets. Your character will most likely have other such traits but will be less severe than what is listed below, such as individual tattoos, ear ring or nose ring, face painting, etc...
Body Modifications Chart:
Roll 1D4: Number of Body Mods:
1 - 2 One Body Mod
3 Two Body Mods
4 No Body Mods
(Note: If Tech Level is 18+, the first body mod will be High Tech and second will be Low Tech, if applicable.)
[Low Tech] Body Modifications: Roll 1D12 (re-roll duplicate results)
1 - Head Elongation (see Artificial Cranial Deformation)
2 - Head Widening: -1 BEA (Looks like Stewie from Family Guy) (see Artificial Cranial Deformation)
3 - Head Coning (see Artificial Cranial Deformation)
4 - Dreamcatcher Face: -2 BEA
5 - Extreme Tattoos
6 - Extreme Scarification: -1 BEA
7 - Extreme Branding: -2 BEA
8 - Masks and/or Facewraps: -1 CHA
9 - Extreme Peircings: -1 BEA
10 - Ear stretching/modification: -1 BEA
11 - Nose stretching/modification: -1 BEA
12 - Lip stretching/modfication: -1 BEA
[High Tech] Body Modifications: Roll 1D4 (re-roll duplicate results)
1 - "Tron" Styled Glowing Tattoos
2 - Animated Tattoos
3 - Holographic Tattoos
4 - Enhanced Sexual Features/Implants: +2 BEA