Рух до іншого об'єкту
По прямій
public GameObject player;
void Update(){
transform.position =
Vector3.Lerp(transform.position, player.transform.position, 0.3f * Time.deltaTime);
}
По дузі
transform.position =
Vector3.Slerp(transform.position, player.transform.position, 0.3f * Time.deltaTime);