Перехід в наступну сцену (Go, Kill)
1.
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
UnityEngine.SceneManagement.SceneManager.LoadScene("SimpleGame");
2.
public int z = 0;
void OnTriggerEnter2D(Collider2D other)
{
UnityEngine.SceneManagement.SceneManager.LoadScene(z);
}
3.
public int z = 0;
void OnTriggerEnter2D(Collider2D other)
{
if (other.tag == "Player")
{
// Coin.a=0;
UnityEngine.SceneManagement.SceneManager.LoadScene(z);
}
else
{
Destroy(other.gameObject);
}
}
Application.LoadLevel(1)