Перехід в наступну сцену (Go, Kill)

1.

    UnityEngine.SceneManagement.SceneManager.LoadScene(0);

    UnityEngine.SceneManagement.SceneManager.LoadScene("SimpleGame");

2.

    public int z = 0;

    void OnTriggerEnter2D(Collider2D other) 

    {   

             UnityEngine.SceneManagement.SceneManager.LoadScene(z);

    } 

3.

   public int z = 0;

    void OnTriggerEnter2D(Collider2D other) 

    {

        if (other.tag == "Player")

        {

             //  Coin.a=0;    

             UnityEngine.SceneManagement.SceneManager.LoadScene(z);

        }

        else 

        {

            Destroy(other.gameObject);

        }

    } 

    Application.LoadLevel(1)