Залишити машину
public GameObject obj;
public GameObject player;
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
obj.SetActive(true);
obj.transform.position = gameObject.transform.position;
if (player.transform.localScale.x > 0)
{
obj.transform.position += new Vector3(-4, 0, 0);
}
else {
obj.transform.position += new Vector3(4, 0, 0);
}
gameObject.SetActive(false);
}
}
public GameObject obj;
public GameObject player;
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
if (Obj.activeSelf == true)
{
GameObject go = Instantiate(CarCopy, transform.position, Quaternion.Euler(0, 0, 0)) as GameObject;
go.transform.position = gameObject.transform.position;
if (transform.localScale.x > 0)
{
go.transform.position += new Vector3(-4, 0, 0);
}
else
{
go.transform.position += new Vector3(4, 0, 0);
}
Obj.SetActive(false);
}
}
}