Сховати колайдер
GetComponent<Collider2D>().enabled = false;
Player.GetComponent<Collider2D>().enabled = true;
Destroy(GetComponent<Rigidbody2D>());
GetComponent<Collider2D>().enabled = false;
Player.GetComponent<Collider2D>().enabled = true;
Destroy(GetComponent<Rigidbody2D>());