Постріл

public GameObject patron;

public GameObject startPosition;


void Update(){

   if (Input.GetKeyDown(KeyCode.F)) {

      patron.transform.position=startPosition.transform.position;

      patron.GetComponent<Rigidbody>().velocity = Vector3.zero; 

      patron.GetComponent<Rigidbody>().angularVelocity = Vector3.zero;

      patron.GetComponent<Rigidbody>().AddForce(transform.forward * (1000));

   }

}