Постріл
public GameObject patron;
public GameObject startPosition;
void Update(){
if (Input.GetKeyDown(KeyCode.F)) {
patron.transform.position=startPosition.transform.position;
patron.GetComponent<Rigidbody>().velocity = Vector3.zero;
patron.GetComponent<Rigidbody>().angularVelocity = Vector3.zero;
patron.GetComponent<Rigidbody>().AddForce(transform.forward * (1000));
}
}