Скрипт для вбивання монстра

    public int z = 0;

    void OnTriggerEnter2D(Collider2D other) 

    {

        if (other.gameObject.tag == "Player")

        {

             //  Coin.a=0;  

             UnityEngine.SceneManagement.SceneManager.LoadScene(z);

        }

        else 

        {

            Destroy(gameObject); 

            Destroy(other.gameObject); 

        }

    }