Вид збоку
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Controll : MonoBehaviour
{
public float jumpForce = 6000f;
bool inAir = false;
public float speed = 10f;
private float moveInput;
private Rigidbody2D rb;
void OnCollisionEnter2D(Collision2D collision)
{
inAir = false;
}
void Start()
{
rb = GetComponent<Rigidbody2D>();
}
void FixedUpdate()
{
moveInput = Input.GetAxis("Horizontal");
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if (Input.GetKeyDown("space") && !inAir){
rb.AddForce(Vector2.up * jumpForce * Time.deltaTime);
inAir = true;
}
}
}