Зірка по точках
glBegin(GL_LINES);
glVertex3d(2.7, 3.25, 0);
glVertex3d(0.6, 3.25, 0);
glVertex3d(-0.6, 3.25, 0);
glVertex3d(-2.7, 3.25, 0);
glVertex3d(0, 5, 0);
glVertex3d(0.6, 3.25, 0);
glVertex3d(0, 5, 0);
glVertex3d(-0.6, 3.25, 0);
glVertex3d(0, 1, 0);
glVertex3d(-1.8, -0.4, 0);
glVertex3d(0, 1, 0);
glVertex3d(1.8, -0.4, 0);
glVertex3d(1.1, 1.8, 0);
glVertex3d(1.8, -0.4, 0);
glVertex3d(1.1, 1.8, 0);
glVertex3d(2.7, 3.25, 0);
glVertex3d(-1.1, 1.8, 0);
glVertex3d(-1.8, -0.4, 0);
glVertex3d(-1.1, 1.8, 0);
glVertex3d(-2.7, 3.25, 0);
glEnd();