Дивитися назад/вперед
bool LookRight = true;
void Update () {
float move = Input.GetAxis("Horizontal");
if (LookRight == true && move < 0) {
Flip();
}
else if (move > 0 && LookRight == false){
Flip();
}
}
// функція
void Flip(){
LookRight = !LookRight;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}