Постріл
public GameObject patron;
public GameObject startPosition;
void Update () {
if (Input.GetKeyDown(KeyCode.LeftAlt)) {
patron.transform.position = startPosition.transform.position;
patron.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
patron.GetComponent<Rigidbody2D>().angularVelocity = 1000;
if (transform.localScale.x > 0)
{
patron.GetComponent<Rigidbody2D>().AddForce(transform.right * (700));
}
else{
patron.GetComponent<Rigidbody2D>().AddForce(transform.right * (-700));
}
}
}