Текст з FPS
public UnityEngine.UI.Text fpsText;
public float deltaTime;
void Update () {
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
fpsText.text = Mathf.Ceil (fps).ToString ();
}
public UnityEngine.UI.Text fpsText;
public float deltaTime;
void Update () {
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
float fps = 1.0f / deltaTime;
fpsText.text = Mathf.Ceil (fps).ToString ();
}