public float moveForce = 200f;
public float jumpForce = 6000f;
private Rigidbody2D rb;
void Start () {
rb = GetComponent<Rigidbody2D>();
}
void Update () {
float hr = Input.GetAxis("Horizontal") * moveForce;
if(hr != 0){
rb.AddForce(Vector2.right * hr * Time.deltaTime);
}
if(Input.GetKeyDown("space")){
rb.AddForce(Vector2.up * jumpForce * Time.deltaTime);
}
if(Input.GetKeyDown("escape")) {
Application.Quit();
}
}