Код для двох ракеток

public GameObject LeftBat;

public GameObject RightBat;

void Update () {

     LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);

     RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 0f, 0f);


     if (Input.GetKey(KeyCode.W)) {

          //rb.AddForce(transform.right * (200));

          LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 6f, 0f);

     }

     else if (Input.GetKey(KeyCode.S)) {

          //rb.AddForce(transform.right * (200));

          LeftBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, -6f, 0f);

     }


     if (Input.GetKey(KeyCode.UpArrow)) {

          //rb.AddForce(transform.right * (200));

          RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, 6f, 0f);

     }

     else if (Input.GetKey(KeyCode.DownArrow)) {

          //rb.AddForce(transform.right * (200));

          RightBat.GetComponent<Rigidbody>().velocity = new Vector3(0f, -6f, 0f);

     }

}