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public AudioSource music;
void OnTriggerEnter2D(Collider2D other)
{
music.Play();
}
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private AudioSource[] allAudioSources;
void OnTriggerEnter2D(Collider2D other)
{
allAudioSources = FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
foreach( AudioSource audioS in allAudioSources ) {
audioS.Stop();
}
}