Raycast
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Scrypt : MonoBehaviour
{
public Transform target;
public float range;
Vector2 direction;
Vector2 targetPos;
void FixedUpdate()
{
targetPos = target.position;
direction = targetPos - (Vector2)transform.position;
RaycastHit2D rayInfo = Physics2D.Raycast(transform.position, direction, range);
if (rayInfo)
{
if (rayInfo.collider.gameObject.tag == "Player")
{
transform.position = Vector3.Lerp(transform.position, target.position, 0.03f);
}
}
}
void OnDrawGizmosSelected()
{
Gizmos.DrawWireSphere(transform.position, range);
}
}