Вид зверху без Rigidbody2D
private float movementSpeed = 5f;
void Update()
{
float horizontalInput = Input.GetAxis("Horizontal");
float verticalInput = Input.GetAxis("Vertical");
transform.position = transform.position + new Vector3(horizontalInput * movementSpeed * Time.deltaTime, verticalInput * movementSpeed * Time.deltaTime, 0);
}