Пекло
public int z = 0;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
// Life.a=0;
UnityEngine.SceneManagement.SceneManager.LoadScene(z);
}
else
{
Destroy(other.gameObject);
}
}
public int z = 0;
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
// Life.a=0;
UnityEngine.SceneManagement.SceneManager.LoadScene(z);
}
else
{
Destroy(other.gameObject);
}
}