Пекло

    public int z = 0;

    void OnTriggerEnter(Collider other) 

    {

        if (other.gameObject.tag == "Player")

        {

             //  Life.a=0;  

             UnityEngine.SceneManagement.SceneManager.LoadScene(z);

        }

        else 

        {

            Destroy(other.gameObject); 

        }

    }