using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
public CharacterController2D controller;
public float runSpeed = 40f;
float horizontalMove = 0f;
bool jump = false;
bool crouch = false;
void Update () {
horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
if (Input.GetButtonDown("Jump"))
{
jump = true;
}
if (Input.GetButtonDown("Crouch"))
{
crouch = true;
} else if (Input.GetButtonUp("Crouch"))
{
crouch = false;
}
}
void FixedUpdate ()
{
// Рух
controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
jump = false;
}
}