Pro-Cla-Cor
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PROELIO CLASSEX CORONAE
CONQUEST Class Star Galleon
TURRET RATING 4
SHIELDS Single Void Shield [C:GOOD Space]
SPEED 5
MANOEUVRABILITY -17
DETECTION 10
ARMOUR 17
HULL INTEGRITY 65
SPACE AVAILABLE 56
SPACE Left Over 0
POWER AVAILABLE: 92
Skill Test Modifiers
Ballistic Tests 5, Navigation/Escape Combat -15, Social 35, Intimidate (Social) 15, CMD/Hit&Run 80, CMD/Boarding Action 40, CMD/Hit&Run (Def) 80, CMD/Boarding Action (Def) 50, Extended Action Intimidate 5, Extended Repairs 10, Restore HI Acq Test 10, Medicae 20, Ballistic Tests (Planetary Bombardment ) 15,
Achievement Bonuses
Trade + 335 Crime + 75 Creed + 100 Military + 575 Explore + 50 Aerie [+20 Points per Objective], Prison Space (Brig) 25,
POWER USED 88
Weapon Capacity Port x2, Starboard x2
Crew Disposition: Fanatical
Crew Max 100%
Morale Max 106%
(Current) 100%
Crew Quality Competent (35)
Normal Operations (Morale)
Essential Components
Western-P80 [C:GOOD Space] [Modified/Archeotech], Velikov-W21 [C:GOOD Power], No Gellar Field Installed, see below;
Invasion Bridge (C; Ground Based troops in vox range count as being equipped with Multicompass) [C:GOOD Power],
M-1.r Life Sustainer (+1 Morale Loss) [C:GOOD Power], BG-15 Assault Scanners [C:BEST],
Voidsmans Quarters [C:GOOD Space]
Supplemental Components
Main Cargo Hold x2, Barracks x2, Armour Plating, Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Temple Shrine to the God Emperor, Trophy Room, Murder Servitors (May choose 1-6 if Critical inflicted by H&R),
Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Barracks Pod (External) x4,
STORM Drop Pod Launch Bays (Holds 40 Pods, Launches 20 Per Strat Turn/30 minutes, KEEL Mount),
Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Best (Ten (10) Hits, 1d10+6 DMG) ],
Cherubim Aerie (Best Quality), Crew Improvements: Best (+3 Morale, +5 Quality), Ostentatious Displays of Wealth (Best Quality), Storm Troopers (Best Quality) [x2HI Dmg H&R Attacks; +1d5Dam to Crew in DEF Boarding Actions], Medicae Deck (3xIB Patients Treatable w/out Penalty) , Small Craft Repair Deck,
Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),
Flak Turrets (-10 Detection Penalty when in use), Brig, Manufactorum,
Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),
Fleet Defense Turrets (2 points of turret rating may be loaned to another vessel within 2VU),
Complications / Past Histories
Machine Spirit: Martial Hubris: The ship gains +5 to all Ballistic Skill Tests to fire its weapons, but suffers –15 on any Pilot (Space Craft) Tests made to escape combat. ;
Past History: Emissary of the Imperator: All Intimidate Tests made by characters from this vessel gain +15, while all other social Skill Tests suffer a –5. These bonuses and penalties only apply if the character is known to be from the vessel.
The ship's chief seneschal is a Chatty fellow with an addiction to a local narcotic works in the children's wards as a mime.
Xenotech Gellar Field; Treasure Type: Ship Component Origin: Alien Technology; Craftsmanship: Good ; Xenos Construction: Remnant of the Endless ; Quirk: Trusty; Instead of the usual device, a huge gem of unknown provenance sits in the cafeteria, and no creature of the warp can approach within 4.75 km of it. So, theoretically, this ship can protect other vessels nearby.
Weapons
Hecutor Pattern Plasma Broadside [Strength: 5, Damage:1d10+3, Crit Rating: 4, Range: 11 >TURBO +5 on Ballistics Tests<] :PORT
Hecutor Pattern Plasma Broadside [Strength: 5, Damage:1d10+3, Crit Rating: 4, Range: 11 >TURBO +5 on Ballistics Tests<] :STRBD
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