Giatanitk-Ooze

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Truly Gigantic Ooze CR 13 XP 25,600

CN Gargantuan ooze (chaotic) operative

Init +11; Senses blindsight (vibration) 60 ft., sightless; Perception +24

DEFENCE HP 210

EAC 27; KAC 28

Fort +12; Ref +18; Will +16

Immunities Ooze immunities

OFFENCE

Speed 25 ft., burrow 10 ft.

Melee bash +24 (6d4+13 B; critical stagger)

Ranged thrown object +22 (3d6+3 P; critical stun)

Space 20 ft.; Reach 20 ft.

Offensive abilities gaze

TACTICS

Lies in wait, smashes surprised foes into unconsciousness.

STATISTICS

Str +10; Dex +8; Con +0; Int +6; Wis +4; Cha +0

Skills Disguise +24, Intimidate +29, Medicine +24, Stealth +29, Survival +29

Languages Arkanen, Aklo; Limited telepathy

Other abilities amphibious, compression, mindless

Gear 2d4 random absorbed equipment, varies wildly in value, but is acid-proof (ie: no paper, cloth, minor electronics, food, batteries, etc)

ECOLOGY

Soulsight (Su)

The ooze can automatically detect the location of any living creature within 120 feet. It also senses the strength of their life force automatically, as if it had cast deathwatch.

ECOLOGY

Organization solitary Treasure incidental

This ooze is a dangerous and deadly protoplasmic creature thought to have arrived on the Material Plane from another dimension or time. Its sole purpose seems to be the collection and destruction of the souls of the living. Some tales spoken only in whispers say it is the creation of an insane god, sent to destroy life so that the outer gods may remake creation.

OPERATIVE ABILITIES

Resolve points 6

Operative abilities Trick attack +7d8, evasion, quick movement +20 ft., debilitating trick, uncanny agility, quad attack

Operative special rules MENTALIST’S BANE (EX) EVER VIGILANT (EX) MULTIATTACK MASTERY (EX)

Operative gear holds an (acid-proof) rifle in its mass to shoot at those wise enough to hover, fly, spider-climb,etc.

example: Scrynet - Cryo Cannon; Heavy - two-handed ; Level: 11 ; Price: 24900; Damage: 4d6 C; Range: 30 ft.;

Critical: Staggered ; Capacity: 40 charges; Usage: 1 ; Bulk: 2; Special: Explode (15 ft.), Unwieldy

SPECIAL ABILITIES

Compression (Ex) The creature can move through an area as small as one-quarter of its space without squeezing or one-eighth its space when squeezing.

Gaze (Su) Opponents that look at a creature with a gaze ability are in danger of being paralyzed, Each opponent within the gaze's listed range must attempt a saving throw ( Fortitude ) at the beginning of its turn. On a successful save, the effect is negated. An opponent can give itself an advantage against this ability in one of two ways. Looking Obliquely: An opponent that avoids looking directly at the creature's face (either by following the creature's shadow or by tracking it in a reflective surface) or that looks at the creature through a camera or heads-up display gains a +4 circumstance bonus to the saving throw. However, the creature with the gaze ability gains concealment against that opponent. Blocking Its Vision: By completely blocking or covering its own visual sensors, an opponent doesn't need to attempt a save against the gaze. However, the creature with the gaze ability gains total concealment against that opponent. Gaze abilities can affect ethereal opponents but not opponents without visual sensors. A creature is immune to the gaze abilities of others of its kind unless otherwise noted. Allies of a creature with a gaze ability can still be affected, but they are always considered to be looking obliquely at the creature. The creature can also veil its eyes, thus negating its gaze ability

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