Mindless-Ones

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Mindless-Ones

XP 4,800 CR 8 CN Large outsider (protean) soldier

Init +4; Senses darkvision 60 ft., blindsense magic 30 ft., blindsense (emotion) 5 ft., low-light vision; Perception +16

DEFENSE EAC 20; KAC 22 HP 125 Fort +10; Ref +10; Will +11

Immunities acid; Resistances electricity 10, sonic 10

OFFENSE

Speed 25 ft., climb 10 ft., fly 60 ft. (average)

Melee crude fist +20 (3d4+14 B; critical knockdown)

Ranged eye beams +17 (2d8+8 E & F; critical burn)

Space 10 ft.; Reach 10 ft. Offensive abilities : crush

Spell-like Abilities (CL 8th; ranged +17)

3rd (1/day) - Irradiate (DC 16)

2nd (3/day) - Force Blast (DC 15)

1st (at will) - Fear (Level 1) (DC 14)

TACTICS

tactics details here e.g. During combat, Morale

Vulnerablitly”

Weakness:

Dependence:

STATISTICS

Str +6; Dex +4; Con +2; Int +0; Wis +0; Cha +0

Skills Athletics +21, Mysticism +16, Survival +16

Languages Aklo, Arkanen, Eoxian, Ignan, Infernal, limited telepathy

Other abilities grab ability with its natural attacks, mindless

Gear list gear here e.g. Armor, Ammunition

ECOLOGY

ecology details here e.g. Environment, Organisation

Heads up! if there are any required stat block changes below this warning, they will need to be added manually.

SOLDIER ABILITIES

Resolve points 1

Soldier abilities 1st- and 5th-level style techniques (from selected fighting style), two gear boosts, and one special ability.

Soldier gear Heavy armor (item level = CR), advanced melee weapon (item level = CR + 1), longarm (item level = CR), and two grenades (item level = CR).

SPECIAL ABILITIES

Crush (Ex) When ending a flying or jumping movement, the creature can land on targets that are at least three size categories smaller than itself. Targets are automatically knocked prone, take the listed damage, and are pinned. Each crushed target can attempt to escape the pin normally on its turn, and the pin ends automatically if the crushing creature moves off the target's square. A crushed target does not take damage from the crush more than once, unless the crushing creature moves fully off that creature and then back onto it. Guidelines Use the same damage amount as for the creature's standard melee attack.

Created by Plokta as a way of slowing the expanding empires of rivals, the Mindless Ones were virtually unstoppable engines of destruction; when a rival was deemed to be becoming too powerful, Plokta would let the Mindless Ones loose in the rival's realm, tying up the rival's resources trying to contain them.[2] When Dormammu was expanding his Dark Dimension by breaking down barriers between it and other realms, one of his new acquisitions contained Mindless Ones, who rampaged through the Dark Dimension until Dormammu managed to drive them back into a small region which he then enclosed with a magical shield to keep them out of his domain and fighting among themselves.[3]

Powers The Mindless Ones possess:

The Mindless Ones are also known as Neutron Slaves and are used as slave labor to mine neutron stars. They rebelled and started creating a drug called "Krush". They joined the Black Hole Sons and it seems they are led by a being called The Mind who was currently held prisone

were confronted by a group of Mindless Ones. Rather then attack them they begin worshiping them, believing the glow stick they held was some kind of mystical power.[33]

They are extra-dimensional creatures summoned via magic to do the bidding of others (they have no will of their own). They appear to have a thick, roughly humanoid shape standing taller than most men and a hide that appears to be made of rock. They have no faces to speak of except a single glowing eye. They have savage dispositions and minimal intelligence.

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