Atomic Betty

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ATOMIC BETTY

XP 4,800 CR 8

Fem humanoid

LG Medium humanoid (human)

Init +2; Senses blindsense, darkvision 60 ft.,

low-light vision; Perception +17

DEFENSE EAC 19 ; KAC 20 HP 75

Fort +7; Ref +9; Will +11

Weaknesses oo; vulnerable to oo; oo dependent

OFFENSE

Speed 30 ft., climb 25 ft., fly 85 ft. (average)

Melee

electrovore glove +15 (2d6+8 P & E;

critical recharge 2)

karate, kung fu +15 (1d12+8 B; critical knockdown, stun)

Ranged

aphelion laser gauntlet +13 (3d4+8 F; critical burn 1d4)

Spell-like Abilities (CL 8th; ranged +13) Most of these powers are gadget based.

3rd (1/day) - discharge (DC 20), hologram memory (DC 20)

2nd (3/day) - fog cloud, force blast (DC 19), hold person (DC 19), invisibility (DC 19)

1st (at will) - reflecting armor (DC 18), supercharge weapon

TACTICS

tactics details here e.g. Before Combat, During combat, Morale

STATISTICS

Str +2; Dex +2; Con +2; Int +4; Wis +1; Cha +6

Skills Acrobatics +22, Athletics +22, Bluff +17, Stealth +17

Languages Celestial, Common, Limited telepathy

Other abilities constructed, synthetic

Gear d-suit III, aurora electrovore glove, aphelion laser pistol, tactokinesis gloves, mindlink circlet mk 2, mk 2 prescient lenses, ring of sustenance, glove of storing, aeon stone (purple sphere), aura goggles, laser microphone, signal jammer (level 5), comm unit (system-wide), spy drone, tracking bug, antigravity belt, motion detector, autoclaw, x-ray Visor, medkit (advanced), jetpack, purple force field, photon crystal (least), graviton crystal (minor), gadget pool, robot

ECOLOGY

ecology details here e.g. Environment, Organisation, Home Planet

SPECIAL ABILITIES

Constructed (Ex) For effects targeting creatures by type, synthetic creatures count as both their actual creature type and constructs (whichever type allows an ability to affect them for abilities that affect only one type, and whichever type is worse for abilities that affect both creature types). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, synthetic creatures do not breathe or suffer the normal environmental effects of being in a vacuum. She's not an android, but her suit covers her up completely and can take damage that affects her.

Multiattack (Ex) When making a full attack, the creature can make all the listed attacks, instead of two attacks, at the attack bonuses indicated. It can make the attacks in any order. Guidelines Use the appropriate damage column for the creature's array, and impose a -6 penalty on these attacks instead of a -4 penalty.

Synthetic (Ex) The creature is affected by any ability that specifies it functions against androids. Affects her powers, not her specifically.

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