MArs-One

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PRIMUS-CAPRICORNUS TURRET RATING 3

MARS Class Battlecruiser SHIELDS: Castellan Triple Void Shield [C:BEST]

ARMOUR 24 SPEED 4 HULL INTEGRITY 61

MANOEUVRABILITY 30 DETECTION 25 SPACE AVAILABLE 73

POWER AVAILABLE: 73 SPACE Left Over 0

POWER USED 68

Skill Test Modifiers Weapon Capacity Prow x1, Dorsal x1, Port x2, Stbd x2

Tech-Use Repair Ship/Emergency Repairs -20, Ballistic Tests 5,

Navigation/Warp 20, Command 10, Investigation 10,

CMD/Hit&Run 30, CMD/Hit&Run (Def) 30, CMD/Boarding Action (Def) 10,

Perception (Warp) 20, Locate Astronomican 20, Warp Travel Encounter Tests -10,

Extended Repairs 10, Restore HI Acq Test 10,

Active Augury vs Silent Running 15, Minus 5 all Fellowship

Crew Max 100% Crew Quality Competent (35)

Morale Max 95% Crew Disposition: Normal

Normal Operations (Morale)

Achievement Bonuses: Trade + 85 Crime + 200 Creed + 200 Military + 25 Explore + 50

Essential Components

Saturn P94 [C:BEST] [Modified/Archeotech], Martian W3T [C:BEST], Mars Gellar Field

Bridge of Antiquity (CL,C, CB, CG) [C:BEST], Voidsmans Quarters [C:BEST]

Ancient Life Sustainer (Archeotech) (Reduce Non-Combat Crew Losses by 1) [C:BEST],

Auto-Stabilized Logis Targeter & X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST],

Supplemental Components

Luxury Passenger Quarters x2, Augmented Retro Thrusters x3, Armour Plating,

Extended Supply Vaults (Extended Repairs add 1 additional HI point),

Munitorium (Explodes if Damaged, 2d5 HI loss and 1 Component on Fire), Librarium Vault,

Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test), Excess Void Armour,

Gyro-Stabilization Matrix (Archeotech) (Pilot+Mvr Test Counts as Challenging),

Cogitator Interlink (Archeotech), Manufactorum, Flak Turrets (-10 Detection Penalty when in use),

Energistic Conversion Matrix (Archeotech) [ PWR to SPD 6 for 1],

Atomics (Ballistic Test as Ext. Action via Macro Batt)[ x6, Best (Ten (10) Hits, 1d10+6 DMG) ],

Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),

Ship Stores (5 Space) (Extended Repair Actions +2 HI), HOLD Landing Bay (Str: 2),

Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes),

Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire),


Complications / Past Histories

Ancient and Wise,

Reliquary of Mars

The ship's Paymaster was a total loser who’d lost it all & was moments away from suicide, but that Celestian Sister came down–and trading living on the streets for being an Imperial Missionary was a heckuva deal.

This ship was first built by built by one primary guild, and various problems with the design & cost overruns bankrupted the builder.

Finished Slowly by second disreputable guild. -5% on Fellowship.

Two of the lower decks have been entirely converted to pasture and crop land, with solar lighting. There are about 400 crew members whose only job is farming. They have vicious guard dogs descended from groxhound stock: small, energetic, and fast, but hairless and with razor sharp teeth. But rather than protecting from wolves or other predators, their main job is to guard against rating raids..


Weapons

Mars Pattern Nova Cannon [Damage: 2d5+4, Range: 6-40] Location: PROW

Mars Pattern Macroc.Broadside [Str 6, Damage:1d10+3, Crit 5, Range: 6] Loc :PORT

Mars Pattern Macroc.Broadside [Str 6, Damage:1d10+3, Crit 5, Range: 6] Loc :STARBOARD

Disruption Macrocannons [Str 3, Damage:1d10+2, Crit --, Range: 5] Loc :DORSAL

EXTRA COMPONENTS DESCRIPTION / NOTES

Overload Shield Capacitors Once per day/combat encounter, void shields are refreshed after being overloaded; Increase Void Shields permanently by 1

Arrester Engines On Adjust Speed, Adjust Speed & Bearing or Evasive Manoeuvre Action, if Decelerating, +15% Pilot; 4 DoF, -1 Speed

Broadside Macro Turrets allows greater firing arcs

Temple Of Knowledge many tech benefits

WEAPONS

ITEM STATS (from above) POWER USED SPACE SP STR DMG CRIT RNG

Overload Shield Capacitors #N/A 1 1 1 - - -

Arrester Engines -16 4 1 - - -

Broadside Macro Turrets 2 6 2 - - -

Temple Of Knowledge 5 5 5 - - -

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