Kraggunen-Redeemed

~~~~

Kayla Kragunnen Female Human Barbarian 2 / Ranger 2 / Rogue 2 Chaotic Good Representing ELD-NPC

Total Hit Points: 48 Speed: 40 feet [barbarian] Armor Class: 17 = 10 + 3 [studded] + 1 [buckler] + 3 [dexterity]

  • Touch AC: 13 Flat-footed: 17 [uncanny dodge] Converted; Works for the Patriarch now.

Light load:

Push or drag:

50 lb. or less

750 lb.

Languages:

Common Elven Orkish, Undercommon, Th.Cant; Regions: Greek; Turkish Spanish Barbarian: Basque

Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]

Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats: Martial Weapons, Simple Weapons, Exotic Weapons; Animal Companion; Speed Archery; Run; Aptitude

* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers

This character also has 1 ranks in Linguistics. Favored class points: Hit points +1; Skill points +1

Human This human chose +2 to wisdom (already included) Extra feat at first level (already included)

  • Four extra skill points at first level (already included) One extra skill point at each additional level (already included)

Barbarian Fast Movement (+10 feet, already included)

Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.

  • At each even-numbered level, barbabarians gain a new rage power
  • Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
  • Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
  • Improved Uncanny Dodge (level 5) -- cannot be flanked

Ranger Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.

  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  • Bonus to tracking Combat Style Endurance
  • Wild empathy (roll level + charisma bonus) Endurance (level 3)
  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

Favored Enemies: Monstrous Humanoids + 2

Rogue Sneak Attack +1d6 Trapfinding -- add half of rogue level to find traps, minimum +1

  • Evasion (level 2) -- no damage on a successful reflex save
  • Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
  • Trap sense (level 3) -- armor class and reflex bonuses against traps
  • Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible

This ranger chose the archery track.

Human Barbarian, born up in the Pyreness (Basque) from a well to do family,but the mother was insane, and in jail. she suffered from epically bad hygiene,

and became a klepto and robber,

So character was born in prison,

has always had an animal companion.

born at exactly high noon, blessed of the fae.

Wisdom drops by 2 before 11 and after 1.

Wisdom drops by 2 from sunset to sunrise.

she is not stealthy -2 on skill.

proficient with various weapons

Destitute, left to fend for self, raised by a crime lord.

her two sisters were trafficked as slaves

learned Biathlon as a girl. ski and archery

raised by a horseman and thief (not a horse thief)

who had many rivals and enemies.

she learned to pick pockets at age 6.

Rivals forced "family" to move at age 9 to Istanbul.

She was nearly killed, and had both knees magically replaced by a wizard. (+4 all jump, climb,run, etc.)

blessed by fae at age 13, can detect lycanthropes 60'.

has a natural aptitude for learning.

becomes an even better horseman.

finally leaves criminal family, takes her sisters and they work for a shipbuilder, who knew her mother, very wealthy and influential.

she gets well educated. travels Med. area.

She falls back into crime, Th.guild of Istanbul.

Has +2 arcane bonus all thief skills but stealth.

she is always a "usual suspect" to the police.

and has done 4 short stints in jail.

Kayla Kragunned's Equipment:

          • 32 lb
          • 1 lb
          • 3 lb
          • 2 lb
          • 3 lb
          • 5 lb
          • 2 lb
          • 5 lb
          • 5 lb
          • 1 lb
          • _____
          • 59 lb
          • Weapons / Armor / Shield (from above)
          • Crossbow bolts (quiver of 10) x1
          • Arrows (quiver of 20) x1
          • Backpack
          • Blanket, winter x1
          • Crowbar
          • Manacles x1
          • Rope (50', silk) x1
          • Climber's kit
          • Thieves' tools
          • Total

More about Kayla Kragunned:

  • the redeemed

~~~~