Kraggunen-Redeemed
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Kayla Kragunnen Female Human Barbarian 2 / Ranger 2 / Rogue 2 Chaotic Good Representing ELD-NPC
Total Hit Points: 48 Speed: 40 feet [barbarian] Armor Class: 17 = 10 + 3 [studded] + 1 [buckler] + 3 [dexterity]
- Touch AC: 13 Flat-footed: 17 [uncanny dodge] Converted; Works for the Patriarch now.
Light load:
Push or drag:
50 lb. or less
750 lb.
Languages:
Common Elven Orkish, Undercommon, Th.Cant; Regions: Greek; Turkish Spanish Barbarian: Basque
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats: Martial Weapons, Simple Weapons, Exotic Weapons; Animal Companion; Speed Archery; Run; Aptitude
* = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers
This character also has 1 ranks in Linguistics. Favored class points: Hit points +1; Skill points +1
Human This human chose +2 to wisdom (already included) Extra feat at first level (already included)
- Four extra skill points at first level (already included) One extra skill point at each additional level (already included)
Barbarian Fast Movement (+10 feet, already included)
Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
- At each even-numbered level, barbabarians gain a new rage power
- Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
- Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
- Improved Uncanny Dodge (level 5) -- cannot be flanked
Ranger Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
- Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
- Bonus to tracking Combat Style Endurance
- Wild empathy (roll level + charisma bonus) Endurance (level 3)
- Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
Favored Enemies: Monstrous Humanoids + 2
Rogue Sneak Attack +1d6 Trapfinding -- add half of rogue level to find traps, minimum +1
- Evasion (level 2) -- no damage on a successful reflex save
- Rogue talents -- gain one at every even-numbered level. At level 10 and above, advanced talents are available. Add by hand.
- Trap sense (level 3) -- armor class and reflex bonuses against traps
- Uncanny Dodge (level 4) -- cannot be caught flat-footed, keep dexterity bonus to AC if attacker is invisible
This ranger chose the archery track.
Human Barbarian, born up in the Pyreness (Basque) from a well to do family,but the mother was insane, and in jail. she suffered from epically bad hygiene,
and became a klepto and robber,
So character was born in prison,
has always had an animal companion.
born at exactly high noon, blessed of the fae.
Wisdom drops by 2 before 11 and after 1.
Wisdom drops by 2 from sunset to sunrise.
she is not stealthy -2 on skill.
proficient with various weapons
Destitute, left to fend for self, raised by a crime lord.
her two sisters were trafficked as slaves
learned Biathlon as a girl. ski and archery
raised by a horseman and thief (not a horse thief)
who had many rivals and enemies.
she learned to pick pockets at age 6.
Rivals forced "family" to move at age 9 to Istanbul.
She was nearly killed, and had both knees magically replaced by a wizard. (+4 all jump, climb,run, etc.)
blessed by fae at age 13, can detect lycanthropes 60'.
has a natural aptitude for learning.
becomes an even better horseman.
finally leaves criminal family, takes her sisters and they work for a shipbuilder, who knew her mother, very wealthy and influential.
she gets well educated. travels Med. area.
She falls back into crime, Th.guild of Istanbul.
Has +2 arcane bonus all thief skills but stealth.
she is always a "usual suspect" to the police.
and has done 4 short stints in jail.
Kayla Kragunned's Equipment:
- 32 lb
- 1 lb
- 3 lb
- 2 lb
- 3 lb
- 5 lb
- 2 lb
- 5 lb
- 5 lb
- 1 lb
- _____
- 59 lb
- Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 10) x1
- Arrows (quiver of 20) x1
- Backpack
- Blanket, winter x1
- Crowbar
- Manacles x1
- Rope (50', silk) x1
- Climber's kit
- Thieves' tools
- Total
More about Kayla Kragunned:
- the redeemed
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