Hillarie-Rodram
~~~~
Hillarie Rodram
XP 3,200
NE Medium monstrous humanoid (evil) envoy
Init +2; Senses darkvision 60 ft., ultravision 80 ft.;
Perception +15
EAC 19; KAC 20
Fort +6; Ref +8; Will +10
DEFENCE
CR 7
HP 100
OFFENCE
Speed 30 ft.
Melee 4-finger ring +13 (1d8+7 B; critical knockout)
Ranged gun +15 (1d8+7; critical poison)
TACTICS
STATISTICS
Str +1; Dex +2; Con +1; Int +4; Wis +1; Cha +9
Skills Bluff +29, Culture +15, Diplomacy +19, Intimidate +33, Sense Motive +20
Life Science +15, Medicine +10,
Languages Aklo, Common, Drow, Eoxian, Infernal, telepathy, Orc, Vercite
Envoy gear
ARMOR super skinsuit (functions as basic lashunta tempweave, +5 KAC, 5 DR/sonic)
WEAPON needler pistol +13 (1d4+9 P plus blue whinnis, DC 25) +5
GADGET Memory Expunger. Also has an Erase function.
MELEE Huge Tacky Four-Finger ring on left hand
ECOLOGY
Environment: Travels on a stolen death-ship, with a large entourage.
Organisation: When empires attempted diplomacy with the Greys, this hybrid was their response.
ENVOY ABILITIES
Resolve points 4
Envoy abilities Not in The Face; Long Range Improvisations; Hidden Agenda ; Convincing Liar
SPECIAL ABILITIES
Resistance (Ex) The creature ignores some damage of a certain type (Psychic 15; Cryo 10)
Telepathy: Hillarie will talk mentally at anything that has a language.
At will—daze, telepathic message; mind thrust (1st level)
Phasing: shift Herself out of phase with reality as a reaction to gain a 20% miss chance against one attack.
1/day—deep slumber (DC 18), hold person (DC 17)
3/day—detect thoughts (DC 16), mind link (DC 16}' detect affliction
~~~~