Hillarie-Rodram

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Hillarie Rodram

XP 3,200

NE Medium monstrous humanoid (evil) envoy

Init +2; Senses darkvision 60 ft., ultravision 80 ft.;

Perception +15

EAC 19; KAC 20

Fort +6; Ref +8; Will +10

DEFENCE

CR 7

HP 100

OFFENCE

Speed 30 ft.

Melee 4-finger ring +13 (1d8+7 B; critical knockout)

Ranged gun +15 (1d8+7; critical poison)

TACTICS

STATISTICS

Str +1; Dex +2; Con +1; Int +4; Wis +1; Cha +9

Skills Bluff +29, Culture +15, Diplomacy +19, Intimidate +33, Sense Motive +20

Life Science +15, Medicine +10,

Languages Aklo, Common, Drow, Eoxian, Infernal, telepathy, Orc, Vercite

Envoy gear

ARMOR super skinsuit (functions as basic lashunta tempweave, +5 KAC, 5 DR/sonic)

WEAPON needler pistol +13 (1d4+9 P plus blue whinnis, DC 25) +5

GADGET Memory Expunger. Also has an Erase function.

MELEE Huge Tacky Four-Finger ring on left hand

ECOLOGY

Environment: Travels on a stolen death-ship, with a large entourage.

Organisation: When empires attempted diplomacy with the Greys, this hybrid was their response.

ENVOY ABILITIES

Resolve points 4

Envoy abilities Not in The Face; Long Range Improvisations; Hidden Agenda ; Convincing Liar

SPECIAL ABILITIES

Resistance (Ex) The creature ignores some damage of a certain type (Psychic 15; Cryo 10)

Telepathy: Hillarie will talk mentally at anything that has a language.

At willdaze, telepathic message; mind thrust (1st level)

Phasing: shift Herself out of phase with reality as a reaction to gain a 20% miss chance against one attack.

1/daydeep slumber (DC 18), hold person (DC 17)

3/daydetect thoughts (DC 16), mind link (DC 16}' detect affliction

SEE ALSO HERE

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